WildSnake

WildSnake[lower-alpha 1] is a puzzle video game inspired by Tetris. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov.[1]

WildSnake
Cover of WildSnake for SNES
Developer(s)Bullet-Proof Software (Game Boy)
Manley & Associates (Super NES)
Publisher(s)
  • NA: Spectrum Holobyte, Inc.
Composer(s)Robert Ridihalgh (SNES)
Greg Turner (Game Boy)
Platform(s)Game Boy,
Super Nintendo
ReleaseSNES
  • NA: September 1994
  • JP: December 16, 1994
Game Boy
  • NA: September 1994
  • JP: December 20, 1994
Genre(s)Puzzle

A Game Gear version was developed by the same team who developed the Game Boy version, but it was never released.

Gameplay

When two snakes of the same color touches they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable purple snakes that destroy everything they touch.[2]

The game include 4 backgrounds and 7 grid types and 2 player mode.[3]

Reception

Reviewing the Game Boy version, GamePro commented that "WildSnake clones the Tetris concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field.[4] They gave the Super NES version a positive reviewing as well, citing the same reasons, though they did remark that the snakes and their patterns are somewhat too small in this version.[5]

Next Generation reviewed the SNES version of the game, rating it three stars out of five, and stated that "WildSnake [...] manages to entertain, if only as a watered-down version of the game that it so desperately strives to beat."[6]

Notes

  1. Known in Japan as Super Snakey (Japanese: スーパー・スネーキー)
gollark: It was quite inconvenient.
gollark: Yes. Before 1984, we had to just say people's names constantly.
gollark: Unless I optimize it, but that's hard.
gollark: ABR cannot actually run t5-small-ssm-nq without consuming more RAM than I want.
gollark: What if LyricLy LITERALLY t5-*medium*-ssm-nq?

References

  1. WildSnake - Credits - allgame, archived from the original on 2014-11-16, retrieved 2018-07-11
  2. http://www.gamefaqs.com/snes/588850-wild-snake/reviews/review-141139
  3. http://games.multimedia.cx/wildsnake/
  4. "ProReview: WildSnake". GamePro (65). IDG. December 1994. p. 214.
  5. "ProReview: WildSnake". GamePro (66). IDG. January 1995. p. 76.
  6. "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 102.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.