Whizz (video game)

Whizz is a 1994 isometric platform game released for the Amiga, Amiga CD32, and MS-DOS. In 1996, it was ported to the Super NES and in 1997 to the PlayStation and Sega Saturn. Within the game, "Whizz" refers to the player character's magical talents, being short for "wizard". Marketing for the game used it in reference to the slang term for urination, such as in the advertising slogan "Ever feel the need for a Whizz real bad? You will."[2]

Whizz
Developer(s)Flair Software
Publisher(s)Flair Software
Titus Software (SNES)[1]
Konami (PlayStation, Saturn)
Platform(s)Amiga, Amiga CD32, MS-DOS, Super NES, PlayStation, Saturn
Release
Amiga
Amiga CD32
MS-DOS
SNES
  • NA: November 1996
PlayStation
  • EU: February 1997
  • JP: 18 September 1997
Sega Saturn
  • EU: August 1997
  • JP: 29 August 1997
Genre(s)Platform
Mode(s)Single-player

Reception

Coach Kyle gave the Super NES version a negative review in GamePro, criticizing the average graphics, "bland hero who definitely needs some personality", and most especially the isometric perspective, which he said makes jumping onto platforms and avoiding enemies frustratingly difficult.[3]

gollark: I don't actually like TPMs much because they're "trusted" by other people, and not the actual device owner.
gollark: I see.
gollark: Also, how does the interface work?
gollark: You also run into the problem that you couldn't cryptographically validate that something was signed by someone's brain-TPM-thing™ and not just a computer running the signature algorithm, unless you have some organization give it a certificate, which then gives them unreasonable amounts of power.
gollark: It's much easier to remember a sequence of random words than a long string of numbers, but if you want to operate on the wordy one you also need to store a big lookup table, which defeats the point.

References

  1. "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 199.
  2. "Advertisement". GamePro. No. 98. IDG. November 1996. p. 187.
  3. "ProReview: Whizz". GamePro. No. 98. IDG. November 1996. p. 130.
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