Warp Force Empires

Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems.

Gameplay

Warp Force Empires was a computer-moderated space exploration and conquest play-by-mail game.[1] According to White Wolf Magazine editor in chief Stewart Wieck in 1988, players "control an interstellar empire" with the goal of having the most victory points by game's end.[2] Empires can have various makeups, with two types of variables (1) motivational: utopian, despot, xenophobe, and searcher, and (2) environment: A, B, C, and D.[2] Players negotiate galaxies of 30–98 star systems with a space fleet comprising warships and transports—if warp engines are available.[2] Games lasted 17–35 turns.[2]

Diplomacy was handed by use of a coding language called CorGaSyl developed by the game designer, Steve Gray, to allow anonymous diplomacy during gameplay. Gray playtested CorGaSyl on Warp Force Empires.[3] According to Stewart Wieck,

All diplomacy in WFE is handled through the game via CORrespondence GArners SYmbolic Language (or CORGASYL).[2]

Wieck advises that this was a positive as it does not allow expert gamers or "fraternities" or sororities" to take advantage of novices.[2]

Reception

Sam Moorer reviewed Warp Force Empires in Space Gamer/Fantasy Gamer No. 83.[1] Moorer commented that "Emprise Game Systems makes a great, and apparently successful, effort to exclude all phone numbers, addresses, or other identifying characteristics from the messages. This keeps you from suddenly facing a prearranged team of opponents, the bane of many PBM games. it is this unique quality of diplomacy which I feel suits the PBM gamer."[1]

In 1988, White Wolf Magazine editor in chief Stewart Wieck recommended Warp Force Empires as "a fine PBM game", adding that it was his "favorite".[2]

gollark: Okaaaay.
gollark: JS *and* HTML or an odd thing?
gollark: "JS HTML"?
gollark: kH/s... wow.
gollark: Also, I missed a sleep() in the inner indexing loop, but that's patched.

See also

References

  1. Moorer, Sam (October–November 1988). "Space Gamer Reviews". Space Gamer/Fantasy Gamer. World Wide Wargames (83): 27.
  2. Wieck, Stewart. "Review: Warp Force Empires". White Wolf Magazine. No. 12. p. 23.
  3. Gray, Steve (July–August 1988). "The Coming of CorGaSyl". Paper Mayhem. No. 31. p. 30.

Bibliography

  • Amos, David B. (May–June 1985). "Shoot Searchers on Sight". Paper Mayhem. No. 12. p. 38.
  • Bailey, Robert; Dave, Amos; Pace, Louis (November–December 1985). "Warp Force Empires Playtest Game Two: A Multi-Player Narrative". Paper Mayhem. No. 15. pp. 10–18.
  • Gray, Steve (July–August 1988). "The Coming of CorGaSyl". Paper Mayhem. No. 31. pp. 30–32. A coding language invented to allow anonymity in diplomacy in play-by-mail games—playtested for Warp Force Empires.
  • I. Ben, Battered (September–October 1988). "The Celkronian Way". Paper Mayhem. No. 32. pp. 36–38.
  • Townsend, Jim (March–April 1988). "Warp Forces Empires - The Demo Game". Paper Mayhem. No. 29. p. 18.
  • Townsend, Jim (July–August 1988). "Paper Mayhem – Warp Force Empires Demo Game Installment #2 – The Expansion Begins". Paper Mayhem. No. 31. pp. 33–37.
  • Townsend, Jim (September–October 1988). "Warp Force Empires Installment #3 – The Early Conflicts". Paper Mayhem. No. 32. pp. 40–44.
  • Townsend, Jim (May–June 1989). "The Paper Mayhem - Warp Force Empires Demo Game Installment #7 - The Rush to the Finish!". Paper Mayhem. No. 36. pp. 28–34.
  • Wieck, Stewart. "Review: Warp Force Empires". White Wolf Magazine. No. 12. p. 23.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.