WarpWar
WarpWar, a two-player game published in 1977, was the fourth MicroGame published by games company Metagaming Concepts,[1] and was designed by company president Howard M. Thompson.[2]
Designer(s) | Howard M. Thompson |
---|---|
Publisher(s) | Metagaming Concepts |
Publication date | 1977 |
Genre(s) | Science fiction, microgame |
Players | 2 |
Playing time | 30 minutes |
Gameplay
WarpWar is a game of interstellar combat. Players design starships, intermixing standard components, and then send their starships to various systems.[2] If two opposing ships occupy the same star system, then combat begins. Players write orders for each ship involved, allocating power to various systems, as well as basic combat tactics such as Attack, Dodge or Retreat.
Several scenarios for set-up are given, the main difference being the number of build points that are given to each player to start the scenario. The game components are a 14" x 8" paper map, thin cardstock counters and an 18-page rulebook.[2]
Reception
In the August 1978 edition of Dragon (Issue 17), Tony Watson liked the game, saying, "Warp War is a very interesting game, full of fascinating ideas and concepts. The play doesn’t become stereotyped as the forces involved and tactics used always change. Players are allowed to come up with their own ideas of sound ship design and enjoy the satisfaction of outwitting their opponents on the combat matrix."[2]
Steve List reviewed Warp War in Ares Magazine #8 and commented that "The game system is clean and playable, but poorly suited for solitaire play."[3]
References
- "Warpwar". BoardGameGeek.
- Watson, Tony (August 1978). "WarpWar". Dragon. TSR, Inc. (17): 36.
- List, Steve (May 1981). "An SF Game Sampler". Ares Magazine. Simulations Publications, Inc. (8): 27.
External links
- WarpWar rules, updated in 1994
- Yahoo Groups discussion
- WarpWar at BoardGameGeek