Warco

Warco: The News Game is an unreleased first-person video game created by Australian game studio Defiant Development in collaboration with ManiatyMedia and Arenamedia.[1] The game is made to train journalists to work in war environments.[2] In the game, players control a journalist filming and travelling through war zones.[2]

Warco: The News Game
Developer(s)Defiant Development
Designer(s)
  • Tony Maniaty
  • Robert Connolly
  • Morgan Jaffit
ReleaseCancelled

Development

Australian journalist Tony Maniaty first conceived the idea for the game while watching his two sons playing the first-person shooter game Far Cry 2.[2] Maniaty had previously done reporting in post-Soviet states[3] and covered the murders of the Balibo Five in East Timor.[4] He envisioned creating a video game that would train journalists to work in war-torn regions.[2] Maniaty brought his idea to Robert Connolly, a film-maker who had directed Balibo, a 2009 movie that tells the story of the five Australian journalists who were killed in the small town of Balibo in East Timor.[3] With funding from Screen Australia and Screen NSW in the amount of A$250,000, Maniaty and Connolly worked with video game designer Morgan Jaffit of Defiant Development, a Brisbane-based studio, to create a prototype of Warco.[2][3]

Reception

Warco puts players in the role of a news journalist filming live combat in war zones.

BBC News foreign correspondent Allan Little was troubled by the idea of blurring the gap between video games and actual war zones: "I think anything that encourages the view that you can understand real-life shooting wars better by playing a game has to be treated with caution."[2] Maniaty noted that video games are used in other professions to train workers, and contested, "I would never say this game should replace proper hostile environment training but if we can save the lives of a few journalists it'll be worth it."[2]

gollark: It worked really well, until they banned it with no explanation for 6 months, and the actual "investment" functionality there is dead now anyway.
gollark: I think my most practical (in that it mostly works and performed a function you could barely describe as being maybe useful) project on github is the MemeEconomy Autotrader bot I wrote ages ago, to make excessive amounts of money on r/memeeconomy.
gollark: Oh, I see. Cool.
gollark: I don't know leafo.
gollark: Hmm, actually looking at my projects list has reminded me, I should fix my `stack-overflow-import` fork somehow.

References

  1. Mattas, Jeff (12 September 2011). "Be a wartime journalist in WARCO: The News Game". Shacknews. Archived from the original on 27 July 2019. Retrieved 8 January 2020.
  2. Hughes, Stuart (4 October 2011). "Video game to aid war journalists". BBC News. Archived from the original on 28 February 2019. Retrieved 20 June 2018.
  3. Webster, Andrew (21 September 2011). "Warco: an FPS where you hold a camera instead of a gun". Ars Technica. Archived from the original on 9 May 2012. Retrieved 15 June 2017.
  4. Ross, Monique (27 September 2011). "Video game gives taste of war coverage". ABC News. Archived from the original on 30 September 2011. Retrieved 11 October 2011.
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