Waking Mars

Waking Mars is a platform-adventure game produced by Tiger Style in which players jetpack through underground Mars caves and encounter a host of alien lifeforms that operate as an ecosystem. Players must master the behaviors of these creatures to create ecosystems of their own design to survive and discover the secrets of Mars' past. The game has been nominated for Best Mobile Game and Excellence in Audio in 2012 Independent Game Festival.[6] In June 2012, Waking Mars was also named the Best Game of 2012 (So Far) by Paste.[7]

Waking Mars
Steam grid image
Developer(s)Tiger Style
Designer(s)Randy Smith[1]
David Kalina[1][2]
Randy O’Connor[1]
Artist(s)Amanda Williams[3]
Mallika Sundaramurthy
Randy O'Connor
Whitney Clayton
Composer(s)Ethan Frederick Greene
Scott Barber
Jef Drawbaugh[4]
Randy Smith
Damien Di Fede
Platform(s)Microsoft Windows
OS X
Linux
Android
iOS
ReleaseMarch 2012
Genre(s)Graphic adventure, platform-adventure, Metroidvania[5]
Mode(s)Single-player

The game was originally developed for iOS and released on iTunes in March 2012.[8] Microsoft Windows, Mac OS X, Linux and Android versions of this game were released as part of the Humble Indie Bundle for Android 4 on November 8, 2012.

The game was released on Desura on December 5, 2012 [9] and on Steam on December 13, 2012 [10] after being successfully green-lit by the Steam users.[11]

Reception

The reception has been generally positive, with the game receiving favorable reviews on Steam as well as numerous other publications.[12] [13][14][15]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 84/100[16]
PC: 79/100[17]
Review score
PublicationScore
TouchArcadeiOS: [18]
gollark: > time to somewhat illegally download books about aplWell, intellectual property is kind of weird and broken anyway, so you can just completely ignore it.
gollark: Please do not send "AMP" links, apioform.
gollark: * verboße
gollark: But that more complex language can be reused lots.
gollark: Marmite good peanut butter bad.

References

  1. Rigney, Ryan. "Postmortem: How iOS Game Waking Mars Came to Life". Wired.
  2. Francis, R. Bryant. "Meet The Game Creators Who Traded Violence for Creativity (And How It Helped Get Them Into Steam)". The Jace Hall Show.
  3. Flood, Kathleen. "Amanda Williams Envisions the Environmental Mysteries of Mars". The Creator's Project.
  4. Koch, Sean. "Interview With Tiger Style Games". iFanzine.
  5. Grayson, Nathan (November 20, 2012). "The Real Science Of Waking Mars". Rock Paper Shotgun. Retrieved July 13, 2016. Part-Metroidvania, part-Mars-gardening-simulator, it’s certainly not Just Another iOS Port.
  6. "The 14th Annual Independent Games Festival".
  7. Martin, Garrett. "The 10 Best Videogames of 2012 (So Far)".
  8. Bedford, John. "App of the Day: Waking Mars". Eurogamer.
  9. "Waking Mars Released on Desura". Desura.
  10. "Now Available - Waking Mars". Valve.
  11. "Steam Greenlight :: Waking Mars". Valve.
  12. "Waking Mars". www.pocketgamer.com. Retrieved 2020-03-06.
  13. Florence, Robert (2012-11-16). "Wot I Think: Waking Mars". Rock, Paper, Shotgun. Retrieved 2020-03-06.
  14. tomchick (2012-04-23). "For better or worse, life finds a way in Waking Mars". Quarter to Three. Retrieved 2020-03-06.
  15. Hodapp, Eli. "TouchArcade iOS Gaming Roundup: Waking Mars, Magic Quest: TCG, Minecraft, and More". www.macrumors.com. Retrieved 2020-03-06.
  16. "Waking Mars for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved June 18, 2015.
  17. "Waking Mars for PC Reviews". Metacritic. CBS Interactive. Retrieved November 3, 2018.
  18. Campbell, Nissa (March 4, 2012). "'Waking Mars' Review – Tiger Style Has Done It Again, This Time With Botany". TouchArcade. Retrieved November 3, 2018.


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