W.I.T.C.H. (video game)

W.I.T.C.H. is a platform game for the Game Boy Advance. It was developed by Climax Studios and released in Europe on 7 October 2005 by Buena Vista Games. The game was not released outside of Europe.

W.i.t.c.h.
Developer(s)Climax
Publisher(s)Buena Vista Games
Director(s)Chris Keegan
James Brace
Producer(s)Gareth Noye
Ashley Panell
Designer(s)Pete Maurice
Jake May
Programmer(s)Sam Scott
Artist(s)Paul Mitchell
Composer(s)Matt Simmonds
SeriesW.I.T.C.H.
Platform(s)Game Boy Advance
Release
  • EU: October 7, 2005
Genre(s)Action, platform
Mode(s)Single-player

Although the box art resembles the look of the characters in the comic book, the game's storyline and graphics are based on season 1 of the animated television series adaptation of of the same name.

Plot

The game starts with Hay Lin, one of the five main protagonists, having a vision.[1] The W.I.T.C.H. Guardians Will, Irma, Taranee, Cornelia and Hay Lin embark on a mission to defeat the series' antagonist, Prince Phobos.

Gameplay

The game is divided into chapters, in which there are stages. Each Guardian has the ability to fly as well as two unique elemental powers. Players are able to switch between the Guardians at any time (Will is the default guardian). Players can also combine the powers of any two guardians except Will to destroy all enemies on screen.[1] However, using elemental powers and flying drains energy from the Heart of Kandrakar meter displayed at the top of the screen, above the health meter. Likewise, when characters endure damage bars from the health meter are lost. Caleb is also playable in more action-oriented levels.[2] He can use a sword and longbow. Blunk is a non-player character who trades useful items for something he wants. Needed items can be stored in the inventory. The game has 20 levels in total. After beating the game, the player unlocks Kandrakar Mode, which allows each Guardian to use her abilities without drawing power from the Power Meter and gives Caleb unlimited arrows.

Reception

Nintendo-x2.com gave it a rating of 6.5.[3] French game review website Jeuxvideo.com gave it 8/20.[2]

gollark: gobson.s
gollark: One you missed is that the variable the keycode will be saved in is `k`, but the conditional checks `key`.
gollark: Fun exercise: See how many problems you can spot.
gollark: There is nothing sensible about this code.
gollark: Wow, thanks.

References

  1. Disney Interactive (2005). W.I.T.C.H. Instruction Booklet. Game Boy Advance. |access-date= requires |url= (help)
  2. "Test de W.i.t.c.h. sur GBA par". Jeuxvideo.com. 2005-09-13. Retrieved 2020-01-20.
  3. "Review of W.I.T.C.H. (Game Boy Advance) by Andrew". Nintendo-x2.com. Retrieved 2020-01-20.
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