Vivid Image

Vivid Image was a video game developer from the United Kingdom, founded in 1988 by Mevlut Dinc, Hugh Riley and John Twiddy, all former employees of System 3. Their debut game was Hammerfist for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum, released in 1990. Hammerfist is also notable for being one of the few games that was developed for the failed and never released Konix Multisystem game console.[1] Vivid Image also created the development system for the Commodore 64GS, another failed game console, and helped publishers with putting their games on the C64GS cartridges.[2]

Vivid Image
IndustryVideo games
SuccessorDinc Interactive
Founded1988
HeadquartersHarrow, London, United Kingdom
Key people
Mevlut Dinc
Hugh Riley
John Twiddy
ProductsHammerfist
First Samurai
Second Samurai
Street Racer
S.C.A.R.S.
Dual Blades

The Harrow-based developer had some success with games First Samurai (a title that's an allusion to The Last Ninja[3] and was released on Amiga, Atari ST, Commodore 64, DOS and SNES in 1991) and Second Samurai (Amiga, Sega Mega Drive, 1993), but its most famous and successful game is Mario Kart-clone Street Racer, released by Ubi Soft in 1994 on Amiga, MS-DOS, Game Boy, Sega Genesis, SNES, Sega Saturn, and PlayStation. Mevlut Dinc also considered creating a 3D adventure game, inspired by Super Mario 64, with Hodja, the Turkish character from Street Racer, but it never came to be.[4]

Problems for Vivid Image arose around 1998. The racing game S.C.A.R.S. for PlayStation and Nintendo 64 got a critical reception and Mevlut Dinc even admitted that "the tracks [in the game] were too short and too difficult, and it ruined the game".[4] Furthermore, publisher Eidos' decided to cancel Street Racer 2, that was already some months into development.[5] Also First Samurai 64 for the Nintendo 64 was cancelled while being in development planning stages.[6] In 2000 Mevlut Dinc returned to Turkey and founded his own company, Dinc Interactive (later known as Sobee).[7] The last game developed by Vivid Image was Dual Blades for the Game Boy Advance in 2002.

Games

  • Hammerfist (1990, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum)
  • Time Machine (1990, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum)
  • First Samurai (1991, Amiga, Atari ST, Commodore 64, DOS, SNES)
  • Second Samurai (1993, Amiga, Sega Mega Drive)
  • Street Racer (1994, Amiga, DOS, Game Boy, Sega Genesis, SNES, Sega Saturn, PlayStation)
  • S.C.A.R.S. (1998, Nintendo 64, PlayStation)
  • Dual Blades (2002, Game Boy Advance)
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gollark: It doesn't go to the moon, since that wouldn't be cost-effective, it's just shoved underneath a salt flat somewhere.
gollark: I mean, right now, we are dealing with nuclear waste pretty much fine.
gollark: I mean, yes, this is all not exactly *trivial* and somewhat costly, but it's not the giant issue antinuclear people imply it is.
gollark: I don't *think* those are too common, but just put them in a robust container when you're sending them up.

References

  1. "Slipstream: The Konix Multi-system Archive". Konixmultisystem.co.uk. Retrieved 2016-05-25.
  2. "The Mevlut Dinc Interview | Commodore Format Archive". Commodoreformat.wordpress.com. Retrieved 2016-05-25.
  3. "Work in progress: First Samurai". Zzap64.co.uk. Retrieved 2016-05-25.
  4. Mike Bevan, 'In the chair with Mev Dinc'. In: Retro Gamer 131, july 2014, p. 90 – 95.
  5. "First Samurai 64 - Nintendo 64". IGN.com. 1998-08-13. Retrieved 2016-05-25.
  6. "Vivid Image". MobyGames.com. Retrieved 2016-05-25.
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