Virtual World (novel)

Virtual World is the sixth young adult novel by the English writer Chris Westwood. It was published in the UK (1996) and in the US (1997) by Viking Penguin. It was long-listed for the Carnegie Medal in 1997.[1]

Virtual World
AuthorChris Westwood
Cover artistDavid Wood
CountryUnited Kingdom
LanguageEnglish
GenreYoung adult
PublisherViking Penguin
Publication date
1996
Media typePrint (Hardback)
Pages182pp
ISBN0-670-86287-8

Synopsis

Silicon Sphere is the new game with everything: dazzling super-real graphics, atmospheric sounds... but it also has a secret. Those who play it, like games freak Jack North, become so absorbed that it is as if they are hidden inside the game. Stranger still, elements from Silicon Sphere are starting to reproduce themselves in the real world. Jack thinks he is imagining it until other players start to disappear. By the time he realizes that this is no game, it is too late to make his way back

Reviews

Times Educational Supplement: A powerful cyberspace novel that chillingly explores the manner in which players of computer games can become so absorbed by their digital adventures that it seems as if they are actually living in and interacting with the VDU landscape. This is a gripping and important book, written in the tradition of Aldous Huxley's Brave New World.

gollark: I can't, since I don't actually know what you're referring to.
gollark: Plants apparently have moderately complex responses to stimuli. Computers can classify images and beat humans at games and do logical reasoning and such.
gollark: Well, thinking is hard to define too.
gollark: If it's sufficiently random, and you sample it long enough, you'll eventually get Shakespeare plays and such!
gollark: So what *does* have souls? Plants? Fungi? Sufficiently complex computer programs?

References


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