Tubeway

Tubeway (also known as Tubeway ][) is game for the Apple II programmed by David Arthur Van Brink and published by Datamost in 1983.[1] It is similar to the 1981 Atari arcade game Tempest.

Tubeway
Publisher(s)Datamost
Programmer(s)David Arthur Van Brink[1]
Platform(s)Apple II
Release1982
Genre(s)Fixed shooter
Mode(s)Single-player

Gameplay

The third level

Tubeway is a tube shooter in which the player uses paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents, known as the Tubeway Army (one of several references to Gary Numan in the game), consist of triangular green homers (100 points) and triangular blue seekers (200 points), both of which can return fire. A special opponent called the germ occasionally emerges from a white box in the lower left corner of the screen. The goal of the game is to clear as many levels as possible before running out of lives. An extra life is granted every 20,000 points.

Reception

In an 8 out of 10 review, The January 1983 Arcade Express newsletter mentioned the similarity to Tempest, but called it "just different enough to stand as an independent program within the same gaming genre."[2]

In 1984 Softline readers named Tubeway the sixth-worst Apple program of 1983.[3]

gollark: You can train specialists, through *optional* things you *opt into*, or just by hiring them.
gollark: Well, yes, it would work for those things for some people, but forcing everyone to do it has downsides, so I'm against it.
gollark: And not just vast quantities of undertrained infantry?
gollark: Don't modern militaries mostly require specialists *anyway*?
gollark: Do you know what "arbitrary" means?

See also

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "The Hotseat" (PDF). The Arcade Express. 1 (11). January 2, 1983.
  3. "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014.
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