Triple Punch

Triple Punch (also sold as Knock Out!!)[2] is a horizontally-scrolling grid capture game released in arcades by K.K. International (K.K.I.) in 1982.[3] The goal is to color all of the lines on a grid while avoiding or punching pursuers. It was sold both as a conversion kit and as an upright cabinet.[4]

Triple Punch
Publisher(s)K.K.I.
Platform(s)Arcade
Release1982
Genre(s)Maze
Mode(s)1-2 players alternating
CPU1 × Z80 @ 3.072 MHz
Sound1 × Z80 @ 1.79 MHz
2 × AY-3-8910 @ 1.79 MHz[1]

Gameplay

The player controls a character referred to as a carpenter[5] who looks similar to Mario from the original Donkey Kong. Much like Amidar,[3] the objective is to color the lines around all the rectangles, except in Triple Punch the game board is larger than the screen and scrolls horizontally. Completing multiple rectangles at the same time doubles or triples the bonus.[5]

Four enemies chase the player: an eraser, a ghost ("Ottobake"), a gorilla ("Gorigon"), and a fire.[1][5] The eraser removes already painted lines. The eraser, ghost, and gorilla can be knocked out with three punches in rapid succession; an ambulance takes them away. The fire is always deadly.[5]

gollark: What, "testing"?
gollark: Debugging? Really? All your code should just work perfectly first time.
gollark: I have many opinions. For example, I consider OCaml to be an interesting language unfortunately lacking in tooling and libraries.
gollark: *has opinions*
gollark: What is your use case?

See also

References

  1. "Triple Punch". Arcade History.
  2. "Knock Out!!". Arcade History.
  3. Triple Punch at the Killer List of Videogames
  4. "Triple Punch Flyer". Arcade Flyer Archive. 1982.
  5. "Triple Punch Flyer". archive.org. 1982.
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