Trinigy

Trinigy was an independent company focusing on the development of advanced 3D graphics technology with its headquarters in Southern Germany, with offices in Austin, Texas (US) and Seoul, South Korea.

Trinigy
Subsidiary of Havok
IndustryGame engine, Middleware
FateMerged into Havok[1]
FoundedEningen, Germany
DefunctAugust 2011[1]
HeadquartersEningen, BW, Germany
Austin, TX, USA
Seoul, South Korea
Key people
Dag Frommhold, Manag. Director
Felix Roeken, GM
Florian Born, Technical Director
Fabian Roeken, Head of Support
Danie Conradie, CEO Trinigy, Inc.
ProductsTrinigy Vision Engine
ParentHavok

Trinigy's Vision Engine is a game engine used in more than 150 commercial game productions all over the world including Ubisoft, Take Two Interactive, JoWood, Firefly Studios, Spellbound and Neowiz.[2]

In the second half of 2007, Trinigy expanded to the US and founded a fully owned subsidiary in Austin, TX. The US office is headed by Daniel J. Conradie, one of the original founders of Trinigy.[3] In September 2010, the firm expanded to Asia and announced the set-up of an Asian office in Seoul, South Korea.[4]

At the end of 2007, Trinigy's Vision Engine was nominated as an engine finalist for Game Developer Magazine's Frontline Award.[5]

In June 2009 and June 2010, Trinigy's Vision Engine was nominated as an engine finalist for Develop Magazine's Industry Excellence Award.[6][7]

On August 8, 2011, Havok (then a wholly owned subsidiary of Intel) announced that the company acquired Trinigy for an undisclosed amount. After closure of the sale, the team was integrated into Havok and the Trinigy Vision Engine was re-branded Havok Vision Engine.[1]

Vision Engine

The Vision Engine is a cross-platform 3D game engine middleware specifically targeted to the games industry. It currently supports the following platforms:

Vision Engine full licenses typically come with full source code, updates and support to its licensees so developers have the possibility to customize the engine and its tools, exporters, and middleware bindings for their specific needs. The Vision SDK also provides comprehensive documentation, samples and video tutorials.[8] According to Trinigy, the firm offers licensing models for both full-price A to AAA titles and Value Games as well as online-distributed XBLA / PSN / WiiWare productions.[8]

Game Customers

Simulation Customers

  • Bus-Tram-Cable Car: San Francisco--TML Studios
  • World of Subways Vol. 3 London Underground--TML Studios
  • Shooting Systems--SST Scheubeck GmbH
  • Interactive Driving/Braking Simulation--BOSCH
gollark: So you want to also do space farming? That involves a whole lot of shipping materials around and would be pretty expensive.
gollark: They'll probably lean heavily on automation since shipping up food and physical crew and whatnot would be expensive.
gollark: It seems hard to repeatedly accidentally bring up somewhat politically charged topics.
gollark: Well, general annoyingness, violating the politics rule.
gollark: It's not as if they're non-obvious.

References

  1. "Havok Announces Acquisition of Trinigy". Havok. 8 August 2011. Retrieved 29 November 2015.
  2. "Clients game customers". Archived from the original on June 12, 2010.
  3. "Engine Company Trinigy Expands With Austin Office" (News). Gamasutra. 2007-08-09.
  4. "Trinigy opens office in Korea" (Press release). September 2010. Archived from the original on December 1, 2010.
  5. "Game Developer's 2007 Front Line Award Finalists Announced" (News). Gamasutra. 2007-11-29.
  6. "Trinigy Press Release". 2009-06-05. Archived from the original on 2011-07-24.
  7. "Develop Awards: the finalists are revealed".
  8. "Trinigy Website". Archived from the original on October 7, 2008.
  9. "Orcs Must Die! using Trinigy Vision Engine". Retrieved 2012-01-25.
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