Trikolonoi

Trikolonoi (Greek: Τρικόλωνοι) is a former municipality in Arcadia, Peloponnese, Greece. Since the 2011 local government reform it is part of the municipality Gortynia, of which it is a municipal unit.[2] The municipal unit has an area of 102.031 km2.[3] The municipal unit includes the villages of Stemnitsa (the former municipal seat), Syrna, Pavlia, Palamari and Elliniko. Trikolonoi is located southeast of Dimitsana, west of Tripoli and north of Megalopoli. In 2011 Trikolonoi had a population of 578. The place takes its name from the ancient town of Tricoloni.

Trikolonoi

Τρικόλωνοι
Trikolonoi
Location within the regional unit
Coordinates: 37°33′N 22°5′E
CountryGreece
Administrative regionPeloponnese
Regional unitArcadia
MunicipalityGortynia
  Municipal unit102.0 km2 (39.4 sq mi)
Population
 (2011)[1]
  Municipal unit
578
  Municipal unit density5.7/km2 (15/sq mi)
Time zoneUTC+2 (EET)
  Summer (DST)UTC+3 (EEST)
Postal code
220 24
Area code(s)27950
Vehicle registrationTP
Websitewww.gortynia.gov.gr

Subdivisions

The municipal unit Trikolonoi is subdivided into the following communities (constituent villages in brackets):

Population history

YearPopulation
19911,255
20011,260
2011578
gollark: ```rusttype Items = HashMap<ItemType, u32>;fn quantity(items: &Items, desired: &ItemType) -> u32 { if let Some(available_quantity) = items.get(desired) { *available_quantity } else { 0 }}fn contains(items: &Items, desired: &Item) -> bool { quantity(items, &to_item_type(desired)) >= desired.quantity}fn satisfies(available: &Items, desired: &Items) -> bool { for (typ, desired_quantity) in desired.iter() { if quantity(available, typ) < *desired_quantity { return false } } true}fn to_map(is: &Vec<Item>) -> Items { let out = HashMap::new(); for i in is.iter() { out.entry(to_item_type_clone(i)) .and_modify(|e| { *e += 1 }) .or_insert(0); } out}fn one_item(i: Item) -> Items { let out = HashMap::new(); out.insert(to_item_type(&i), i.quantity); out}#[derive(Debug, Deserialize, PartialEq, Eq, Serialize, Clone)]pub struct CraftingResult { pub tasks: Vec<Recipe>, pub costs: Items, pub outputs: Items}fn solve(desired: Item, available: Items, recipes: &MultiMap<ItemType, Recipe>) -> CraftingResult { if contains(&available, &desired) { // If our available items list already contains the desired item, yay, we can just do nothing return CraftingResult { tasks: vec![], costs: one_item(desired), outputs: one_item(desired) } } if let Some(recipes) = recipes.get_vec(&to_item_type(&desired)) { for recipe in recipes.iter() { let result = solve() // ??? } } else { CraftingResult { tasks: vec![], costs: HashMap::new(), outputs: HashMap::new() } }}```My code, or at least part of it.
gollark: That is NOT THE HARD PART.
gollark: (I'm still confused though)
gollark: People have already given helpful suggestions how to, soo...
gollark: Parsing a recipe dump and figuring out the steps to autocraft an item.

See also

References

  1. "Απογραφή Πληθυσμού - Κατοικιών 2011. ΜΟΝΙΜΟΣ Πληθυσμός" (in Greek). Hellenic Statistical Authority.
  2. Kallikratis law Greece Ministry of Interior (in Greek)
  3. "Population & housing census 2001 (incl. area and average elevation)" (PDF) (in Greek). National Statistical Service of Greece.
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