Treasure Hunter G

Treasure Hunter G (トレジャーハンターG, Torejā Hantā Jī) is 1996 a turn-based tactical role-playing game developed by Sting Entertainment and published by Square for the Super Famicom.

Treasure Hunter G
Developer(s)Sting
Publisher(s)Square
Director(s)Kazunari Yonemitsu
Producer(s)Shinji Hashimoto
Composer(s)Mitsuhito Tanaka
Hitoshi Sakimoto
Masaharu Iwata
Toshiaki Sakoda
Yoko Takada
Tomoko Matsui
Akiko Goto
Platform(s)Super Famicom
Release
  • JP: May 24, 1996
Genre(s)Tactical role-playing
Mode(s)Single-player

Gameplay

Treasure Hunter G is a strategy role playing game, with combat similar to Shining Force series.[1]

Treasure Hunter G's gameplay is very typical of its time, consisting of two types of gameplay (adventuring and combat). Adventuring is done in a fashion very similar to Squaresoft's Super Famicom games such as Chrono Trigger and Seiken Densetsu 3 with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points.[2] Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy.

Plot

There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get "treasure". Now Red, Blue, Rain, and Ponga have to stop him.

Development

The game was the first game by developer Sting.[1] Hitoshi Sakimoto and Masaharu Iwata were two of the composers for the game.[1]

The score for Treasure Hunter G was created by the seven composers that make up the Sting Symphony: Hitoshi Sakimoto, Mitsuhito Tanaka aka John Pee, Masaharu Iwata, Toshiaki Sakoda, Yoko Takada, Tomoko Matsui, and Akiko Goto.

The character sprites are pre-rendered from 3D models, rather than drawn by hand.[1] This allowed for a feature used with similar 2D games of the era: character sprites can be quickly and easily created for eight directions instead of the usual four.

It was released on May 24, 1996 in Japan for the Super Famicom and published by Square.[3] It was the last game Square published for the Super Famicom.[1] The 86-song soundtrack was published by NTT Publishing on June 9, 1996.

It was released on the Nintendo Wii Virtual Console in Japan on December 25, 2007.[4][3]

Reception

Reception
Review scores
PublicationScore
Famitsu31/40
GameFan94, 89, 92[5]
Super GamePower4/5[6]
Consoles+92%[7]
Mega Console85/100[8]

Upon release, four reviewers for Famitsu gave the game a sore of 31 out of 40.[3]

Game fan liked it, give it scores of 89, 94, and 92.

In 2011, 1up.com listed this game on its "Six Must-Play Super Nintendo Imports" list. The writer called the pre-rendered graphics "garish", and compared the story to Chrono Trigger, and the combat to Shining Force.[1]

gollark: <@111608748027445248> ALL OF THEM.
gollark: See, thing is, most foolish people who install it cannot write those ten lines or even just [SEARCH ENGINE AS VERB] it.
gollark: Maybe with some sort of extension of ARC we could also get a sort of better, opt in version of OC holograms.
gollark: This could make for really cool turtle remote piloting systems.
gollark: That's actually really cool.

References

  1. Mackey, Bob (2016-06-07). "Six Must-Play Super Nintendo Imports from". 1UP.com. Archived from the original on June 7, 2016. Retrieved 2018-12-23.
  2. "スクウェア・エニックス ダウンロードコンテンツ|ファミ通.com". www.famitsu.com. Archived from the original on 2018-07-27. Retrieved 2018-07-26.
  3. "トレジャーハンターG [スーパーファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-07-28. Retrieved 2018-07-26.
  4. "トレジャーハンターG". Nintendo.co.jp. Archived from the original on 2008-03-09. Retrieved 2008-06-22.
  5. "Viewpoint". Gamefan. Vol. 4 no. 8. United States of America. August 1996. pp. 14–15.
  6. Kamikaze, Marcelo (September 1996). "SNES: Treasure Hunter G". Super GamePower (in Portuguese). No. 30. Brazil: Nova Cultural. p. 33.
  7. "Super Famicom Review: Treasure Hunter G". Consoles + (in French). No. 56. France. July–August 1996. pp. 128–129.
  8. "Super NES Review: Treasure Hunter G". Mega Console (in Italian). No. 28. Italy: Futura Publishing. July–August 1996. pp. 80–81.
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