Tomato Adventure

Tomato Adventure[lower-alpha 1] is a role-playing video game (RPG) developed by AlphaDream and published by Nintendo for the Game Boy Advance on January 25, 2002 in Japan.

Tomato Adventure
Developer(s)AlphaDream
Graphic Research
Publisher(s)Nintendo
Director(s)Chihiro Fujioka[1]
Composer(s)Yoko Sakai
Platform(s)Game Boy Advance
Release
  • JP: January 25, 2002
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Gameplay

Players control DeMille through the Ketchup Kingdom while talking to people, entering places and collecting items. The object of the game is to save DeMille's girlfriend, Patharan, and the Ketchup Kingdom from King Abira by going through every village to obtain the missing parts of a robot that can give anyone access into the Gimmick Palace, a tower-like structure with a tomato on it. Instead of wandering endlessly inside places or entering battles randomly, Tomato Adventure displays enemies moving around on the screen while entering battles by bumping DeMille into them.

Plot

The story takes place in a land ruled by young characters, the Ketchup Kingdom, which is also filled with devices like Jack-in-the-Boxes. The protagonist is a hare-like boy in blue clothing name DeMille, who lives in a school bus with no wheels in a village on the outskirts of the Ketchup Kingdom called Cobore Village. DeMille is an outcast because he dislikes tomatoes. As a result, he and other kids in Kobora who dislike tomatoes are looked down upon as "Droppers", banished for heresy, and locked up in Cobore Village until they change their attitudes towards tomatoes. While watching television, DeMille sees that the main antagonist, King Abīra, is celebrating a holiday called Tomato Day, while showing his project he created called the Super Cara-Cooker, a laser-like gun that transforms people, places, and things into dolls, toys, and playgrounds. After DeMille's television set gets severely damaged, he visits his neighbor and friend Seremo and asks him if he could fix his television set. Seremo says he will and gives DeMille his first Gimmick, called the Gear Yo-Yo.

After Seremo teaches DeMille how to use it, DeMille's girlfriend Patharan comes to tell him that she wanted him and her to venture into the dangerous Toy Ruins to look for her Fantastic Toy, the Gimmick Robo, but by the time they arrive, it is absent. Then, two purple creatures with zippers on them, Brikky and Grikky, capture Patharan with a hook. DeMille grabs on to her while being pulled up to the airship, the Carorna No.2, piloted by Brikky and Grikky. As soon as DeMille and Patharan come aboard the airship, Brikky and Grikky receive a call from King Abīra to bring Patharan to the palace and drop DeMille out of the airship. After DeMille fights Brikky and Grikky, they drop DeMille from the airship into the Tomato Pond, only for him to notice that he is standing near King Abīra's home, the Gimmick Palace, a tall, red, tower with a tomato-shaped top. When he decides to enter and save Patharan, he encounters a wall that he cannot pass through. Then, a mole named Rereku tells him that in order to pass through the wall, DeMille has to defeat the six Super Kids and obtain the six key items called Toy Parts. While DeMille goes on his adventure, he befriends some people for them to join forces with him to defeat King Abira and save Patharan and the entire Ketchup Kingdom. His partners in order of joining him are Arisa, Sofubi, and Rereku.

Development

After AlphaDream developed and released their first video game title, Koto Battle: Tengai no Moribito, Nintendo wanted AlphaDream's permission to develop an entirely new role-playing video game with them, titled Gimmick Land (ギミックランド, Gimikku Rando).[1] They got the name from an idea of a game structure that utilizes gimmicky, toy-like controls that make it an RPG with action elements.[1] It was finished and almost ready to be released for the Game Boy Color in Japan, until Nintendo released the Game Boy Advance to make the Game Boy Color obsolete. After noticing that, Nintendo requested AlphaDream to redevelop and rename Gimmick Land as "Tomato Adventure" for the Game Boy Advance. Nintendo also requested AlphaDream to add some easily recognizable characters in which reflects the new title, so that the game would have a more marketable image.[1] Those were Nintendo's largest requests. Other changes are the quality of the graphics and audio being enhanced.[1] Only two screenshots of Gimmick Land were released to the public by the developers. On the release date of Tomato Adventure, Nintendo and AlphaDream announced a contest where twenty winners won themselves 1 kg of sweet tomatoes from the Kochi Virtue Valley area.[2] The contest ended on February 28, 2002.[2] The reason Tomato Adventure hasn't been released in the west is because the targeted age group was considered too low.[3] Problems with the battle system and the game not being received well at the time of release were other factors as well.[3] The game was planned to be released in China for the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation.

Reception

On release, Weekly Famitsu scored the game a 29 out of 40.[4]

Notes

  1. Japanese: トマトアドベンチャー Hepburn: Tomato Adobenchā
gollark: Maybe some sort of offload to a local GPÜ compute server.
gollark: Shouldn't you get the Quadro RTX 8000?
gollark: 4 Titan RTXes are the smartest current GPU choice really.
gollark: GPU improvement has slowed with Turing, you know.
gollark: The smart choice is two RTX Titans in SLI.

References

  1. "『トマトアドベンチャー』開発者インタビュー". Nintendo Online Magazine. January 2002. Retrieved 2007-11-10.
  2. Harnest, Michael (2005-02-06). "Get Your Tomatoes!". RPGamer. Retrieved 2007-11-10.
  3. Hilliard, Kyle (2019-01-14). "AlphaDream On Remaking Bowser's Inside Story And How Mario & Luigi Could Possibly Fit Inside Of Bowser". Game Informer. Retrieved 2019-01-14.
  4. "トマトアドベンチャー まとめ [GBA] / ファミ通.com". Retrieved 2019-05-23.
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