Tokyo Twilight Ghost Hunters

Tokyo Twilight Ghost Hunters (魔都紅色幽撃隊, Mato Kurenai Yūgekitai) is a video game produced by Toybox Inc. for the PlayStation 3 and PlayStation Vita. It was originally released on 10 April 2014 in Japan by Arc System Works,[2] and was released in North America by Aksys Games on 10 March 2015 and in Europe by NIS America on 13 March 2015.[3] An updated version with a reworked battle system, titled Tokyo Twilight Ghost Hunters Daybreak: Special Gigs, was released in Japan on 26 November 2015, in North America on 20 September 2016 and in Europe on 21 October 2016 for PlayStation 4, PlayStation 3 and PlayStation Vita.[4] A Microsoft Windows version of Daybreak: Special Gigs, published by PQube, was released worldwide on 17 March 2017.

Tokyo Twilight Ghosthunters
European PlayStation Vita box art
Developer(s)Now Production
Toybox Inc.
Publisher(s)
Director(s)Shuho Imai[1]
Producer(s)Tomio Kanazawa[1]
Artist(s)Chinatsu Kurahana[1]
Writer(s)Shuho Imai[1]
Composer(s)The Key Project[1]
Platform(s)PlayStation 3, PlayStation Vita, PlayStation 4, Microsoft Windows
ReleaseOriginal version
  • JP: April 10, 2014
  • NA: March 10, 2015
  • EU: March 13, 2015
Daybreak: Special Gigs
  • JP: November 26, 2015
  • NA: September 20, 2016
  • EU: October 21, 2016
  • WW: March 17, 2017 (Windows)
Genre(s)Adventure, visual novel, strategy role-playing

The game includes adventure game and visual novel gameplay, as well as strategy role-playing elements.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[6]
Review scores
PublicationScore
Hardcore Gamer2/5[7]
PlayStation LifeStyle8.5/10[8]
Digitally Downloaded3.5/5[9]

Hardcore Gamer gave the game a 2 out of 5 score, and criticized the lack of explanations for many of the elements of the game, such as the icon-based system for responding to characters, while also praising the character animation.[7]

Erren Van Duine of PlayStation LifeStyle also disliked the lack of in-game explanations, but gave praise in particular to the art style, character animation, backgrounds, story, and the English localization, while criticizing the RPG segments for being too frustrating and luck-based; she gave the game a score of 8.5 out of 10.[8]

gollark: I'm heavpoot's alt, it's fine.
gollark: Priviliged intents yourself.
gollark: Stop what?
gollark: +>eval "apiocommunis☭"
gollark: +>eval undefined

References

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