Tokyo RPG Factory

Tokyo RPG Factory Co., Ltd. (株式会社Tokyo RPG Factory) is a Japanese video game developer and a subsidiary of Square Enix.

Tokyo RPG Factory Co., Ltd.
Private
IndustryVideo games
Founded2014 (2014)
HeadquartersTokyo, Japan
Key people
Atsushi Hashimoto
Jun Suzuki
ParentSquare Enix
Websitewww.tokyorpgfactory.com

History

Previous to 2014, discussions were held internally at Square Enix that there should be a group at the company focused on making turned based story driven RPG’s.[1] These games would not be exactly like the RPG’s of the 1990’s, but would be reinventions of turn-based RPGs for the present.[1] One of the key people in this drive for a new studio was Yosuke Matsuda, the president of Square Enix.[2] In order to raise the groups profile so that people would want to join, Matsuda asked them to name their “company”.[2] There was also discussion of doing crowdfunded development through the new game group, but the idea was dropped.[1] In 2014, Square Enix formed a new development studio named "Tokyo Dream Factory". Square Enix tried something new with this group by allowing staff members to volunteer to be a part of the group if they wished.[1] The following year, the studio was renamed Tokyo RPG Factory, with its purposed being focused on the creation of JRPGs, mainly the ones inspired on the games Square released in the 1990s.[3] In this way, Square Enixs goal with Tokyo RPG Factory is to satisfy gamers who grew up with RPG’s in the 1990’s, and also introduce them to younger gamers who may have discovered RPG’s through mobile devices.[1] Matsuda has stated that personality is very important to this style of game, and the group has a lot of freedom to make the games they wish.[2] the teams focus is also at this time on creating new stories and characters and not doing sequels or remakes.[2] The team has ten regular employees but many other employees who are passionate and help out.[2]

The studio's first game, I Am Setsuna, was released in 2016.[4][5] In 2017, a spiritual successor to I Am Setsuna, entitled Lost Sphear, was released in Japan. It was released worldwide the following year. The studio's third project, Oninaki, was released in 2019.[6][7]

Games

Year Title Platform(s)
2016 I Am Setsuna[4] PlayStation 4, PlayStation Vita, Nintendo Switch, Microsoft Windows
2017 Lost Sphear[6] PlayStation 4, Nintendo Switch, Microsoft Windows
2019 Oninaki[3]
gollark: Are you implying that birds *are* real?
gollark: Example of weaponized birds.
gollark: I might have a few anti-bird-propaganda memes saved.
gollark: That image has the feet cut off, so he's actually hiding government secrets.
gollark: No, it's from the birdsaren'treal thing.

References

  1. Game Central (January 15, 2018). "Square Enix President & CEO Yosuke Matsuda interview – 'it's better to be a leader than a follower'". Metro.Uk. Retrieved June 2, 2020.
  2. Dwan, Hannah (November 30, 2017). "Interview with Yosuke Matsuda, The President of Square Enix on Tokyo RPG Factory, the Nintendo Switch, and the future of Square Enix". The Telegraph. Retrieved June 2, 2020.
  3. McCarthy, Caty (June 27, 2019). "Tokyo RPG Factory on How the Studio's Classic RPG Inspiration Fuels the Action-RPG Oninaki". US Gamer. Archived from the original on July 2, 2019. Retrieved April 21, 2020.
  4. Kleckner, Stephen (2015-06-16). "Square Enix unveils Tokyo RPG Factory studio and Project Setsuna, its first game". Venturebeat. Archived from the original on 19 October 2017. Retrieved 25 June 2019.
  5. Romano, Sal (2014-09-05). "Square Enix opening new console RPG studio". Gematsu. Archived from the original on 16 December 2019. Retrieved 25 June 2019.
  6. "How Lost Sphear continues the surprise revival of classic Japanese RPGs". 2017-07-25. Archived from the original on 2017-10-24.
  7. O'Connor, Alice (30 May 2017). "I Am Setsuna devs announce Lost Sphear". Archived from the original on 24 October 2017.
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