Thieves' Guild 3: The Duke's Dress Ball

Thieves' Guild 3: The Duke's Dress Ball is a 1980 role-playing game supplement published by Gamelords for Thieves' Guild.

Contents

Thieves' Guild 3: The Duke's Dress Ball includes expansions for lockpicking and pickpocketing, and includes two new scenarios, "The Tower of Tsitsiconus" and "The Duke's Dress Ball".[1]

Reception

Mike Kardos reviewed Thieves' Guild III in The Space Gamer No. 44.[1] Kardos commented that "I recommend Thieves' Guild III to all who enjoy playing Thieves' Guild. Gamelords Ltd. has created another excellent product. It is making itself a great reputation for quality."[1]

Lewis Pulsipher reviewed Thieves' Guild III for White Dwarf #31, giving it an overall rating of 7 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."[2]

Reviews

gollark: We're stuck on concepts like memory being a giant linear array, programs having one thread of control, and probably other things I can't think of now.
gollark: CPUs are basically just "execute C-like-code really fast" machines instead of, well, something else, like GPUs.
gollark: Kind of a shame stuff is generally just forced to map onto really outdated machines from ye olden C era.
gollark: Though this is perhaps more of an issue of programmers, languages and tooling more than hardware issues.
gollark: The thing is that the GPU isn't really integrated into normal compute use very much, even when it could probably be used effectively.

References

  1. Kardos, Mike (October 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (44): 33.
  2. Pulsipher, Lewis (June–July 1982). "Open Box". White Dwarf. Games Workshop (Issue 31): 17.CS1 maint: date format (link)
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.