Thieves' Guild 3: The Duke's Dress Ball

Thieves' Guild 3: The Duke's Dress Ball is a 1980 role-playing game supplement published by Gamelords for Thieves' Guild.

Contents

Thieves' Guild 3: The Duke's Dress Ball includes expansions for lockpicking and pickpocketing, and includes two new scenarios, "The Tower of Tsitsiconus" and "The Duke's Dress Ball".[1]

Reception

Mike Kardos reviewed Thieves' Guild III in The Space Gamer No. 44.[1] Kardos commented that "I recommend Thieves' Guild III to all who enjoy playing Thieves' Guild. Gamelords Ltd. has created another excellent product. It is making itself a great reputation for quality."[1]

Lewis Pulsipher reviewed Thieves' Guild III for White Dwarf #31, giving it an overall rating of 7 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."[2]

Reviews

gollark: Oh, and because of the whole inefficient SVG format it would be an overly large SVG.
gollark: Most of the high-power stuff like that is task-specific and only really usable for multiplying big matrices by vectors, and such.
gollark: It would be nontrivial to make something render SVGs on so much computing power without ridiculous overhead/waste.
gollark: Well, according to estimates, my brain would require about an exaflop/s of computing power to run.
gollark: > It is similar in concept to SVG (Scalable Vector Graphics) but much simpler. Compared to SVG Tiny, which isn't actually tiny, it does not have features for text, multimedia, interactivity, linking, scripting, animation, XSLT, DOM, combination with raster graphics such as JPEG formatted textures, etc.

References

  1. Kardos, Mike (October 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (44): 33.
  2. Pulsipher, Lewis (June–July 1982). "Open Box". White Dwarf. Games Workshop (Issue 31): 17.CS1 maint: date format (link)
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