Thieves' Guild 2
Thieves' Guild 2 is a 1980 role-playing game supplement published by Gamelords for Thieves' Guild.
Contents
Thieves' Guild 2 is the second in a series of three booklets of fantasy role-playing rules and scenarios for thieves.[1]
Reception
Lewis Pulsipher reviewed Thieves' Guild II in The Space Gamer No. 43.[1] Pulsipher commented that "At this price I suggest you look at a copy before you decide whether to buy it. It is a useful addition to TG, but certainly not indispensable."[1]
Lewis Pulsipher reviewed Thieves' Guild II for White Dwarf #31, giving it an overall rating of 7 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."[2]
Reviews
- Different Worlds #12 (Jul 1981)
- Dragon #54 (Oct 1981)
gollark: ++download bees
gollark: although I suspect this is exaggerated.
gollark: ... you don't need to actually injure yourself just because of a bizarre challenge you set yourself.
gollark: There are 7 people, apio.
gollark: If you are actually in pain, "Lyri"cly, just stop...
References
- Pulsipher, Lewis (September 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (43): 31.
- Pulsipher, Lewis (June–July 1982). "Open Box". White Dwarf. Games Workshop (Issue 31): 17.CS1 maint: date format (link)
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