The World Is Not Enough (2001 video game)
The World Is Not Enough is a 2001 action-adventure game developed by 2n Productions and published by Electronic Arts for the Game Boy Color.
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Developer(s) | 2n Productions |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | Game Boy Color |
Release | September 18, 2001 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Gameplay
![](../I/m/TWINE_GBC_gameplay.jpg)
The World Is Not Enough is an action-adventure game based on the 1999 James Bond film of the same name, where the player must control James Bond from a top-down oblique projection through eight mission-based levels.[1] The game closely follows the plot of the film and its levels take place in film locations such as London and a Russian submarine.[2] In each level, the player must complete a number of objectives and then escape.[1] Objectives range from collecting keycards to gaining access to restricted areas of a level or using high-tech gadgets such as remote mines to destroy objects.[3]
Bond has a limited amount of health which decreases when attacked by enemies, but the player can collect health-recovery items to restore a portion of his health.[3] The player can also use several weapons to neutralize enemies, ranging from pistols to submachine guns, a grenade launcher, and a taser.[3] If Bond dies, the player must start the level again from the beginning.[3] Passwords must be used to restore the game to a specific level.[3] The game is compatible with the Transfer Pak accessory,[4] allowing players to transfer multiplayer character data to its Nintendo 64 counterpart, depending on how far they reached in the game.[2][5]
Development and release
The World Is Not Enough was developed by 2n Productions, a video game developer based in Redwood City, California, and published by Electronic Arts for the Game Boy Color handheld console.[6] The game was released on a 16-megabit cartridge, on September 18, 2001.[4][7]
Reception
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The World Is Not Enough received generally mixed reviews from critics, who unfavorably compared it to Metal Gear Solid.[1][9] AllGame praised the game for its diverse level designs and soundtrack, but noted the game's difficulty.[1] Nintendo of America's official print magazine, Nintendo Power, criticized the game's clumsy controls, noting that the player cannot walk and shoot at the same time,[4] while the French video games magazine, Consoles +, felt that the graphics lacked details.[8] The Spanish official Nintendo magazine, Nintendo Acción, criticized the game's artificial intelligence, stating that enemies stop following the player if they are only a few steps away, and remarked that, due to the game's lack of graphic details, it is occasionally difficult to determine the objects that can be interacted with.[9]
References
- Thompson, Jon. "The World Is Not Enough - Review". AllGame. Archived from the original on December 7, 2014. Retrieved December 7, 2014.
- "New media: TWINE GBC". GameSpot. March 20, 2001. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
- The World Is Not Enough (Instruction booklet). Redwood City, California: Electronic Arts. 2001. pp. 2–20. CGB-BO7E-USA.
- "The World Is Not Enough". Nintendo Power. No. 150. November 2001. p. 150.
- Harris, Craig (July 17, 2001). "The World is Not Enough". IGN. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
- "EA's Game Boy Color lineup". CNN. October 16, 2000. Archived from the original on October 18, 2003. Retrieved December 2, 2019.
- Harris, Craig (September 18, 2001). "The World is Not Enough for Portable Fans". IGN. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
- "James Bond: Le Monde Ne Suffit Pas". Consoles + (in French). No. 116. M.E.R.7. September 2001. p. 116.
- "007 The World Is Not Enough". Nintendo Acción (in Spanish). No. 108. Hobby Press. November 2001. p. 45.