The Tomorrow Children

The Tomorrow Children was an adventure video game developed by SIE Japan Studio and Q-Games, and published by Sony Interactive Entertainment.[2] It was announced during Gamescom 2014 at Sony's press conference in August 2014.[3]

The Tomorrow Children
Developer(s)Q-Games
SIE Japan Studio
Publisher(s)Sony Interactive Entertainment
Platform(s)PlayStation 4
ReleaseOctober 25, 2016[1]
Genre(s)Action

Development

Engadget has described the game as "a mix of Minecraft-esque collaborative building, social economics and a Soviet Union-themed post-apocalyptic dystopia."[4] The Tomorrow Children runs on a proprietary game engine developed by Q-Games.[5] The game's graphics engine utilizes new technology, aiming to achieve a Pixar-like pre-rendered CGI look with real-time 3D graphics.[2][6] It utilizes the PlayStation 4's Async Compute technology extensively.[5] It features new lighting techniques developed by Q-Games, such as cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections.[6] This allows real-time global illumination,[5] without any need for pre-calculated or pre-baked lighting.[2][7] It supports direct and indirect illumination in real-time,[5] and up to three bounces of light per pixel from all directions (compared to one bounce for Pixar films).[6] It also features deformable landscapes, with layered depth cubes, representing the world as volumes, which are then converted to polygons as needed.[6]

A public beta test occurred from June 3–6, 2016.[8]

The game was released as an early access title on September 6, 2016 as The Tomorrow Children: Founder's Pack.

Discontinuation

On July 6, 2017, it was announced the game would cease operations on November 1, 2017.[9]

gollark: Something something magnetic fields.
gollark: It's possible.
gollark: It's the rate at which charge is flowing, although due to conventional things™ it's in the opposite direction to actual electron movement.
gollark: Well, for these components, each end of the component.
gollark: Two points in a circuit, or just in general really.

References

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