The Saboteur

The Saboteur is a 2009 open world action-adventure video game set during World War II in German-occupied France. It was published by Electronic Arts and was the final game developed by Pandemic Studios. The BlackBerry and iOS versions were developed and published by Hands-On Mobile.

The Saboteur
Developer(s)Pandemic Studios
Hands-On Mobile (iOS, BlackBerry)
Publisher(s)Electronic Arts
Hands-On Mobile (iOS, BlackBerry)
Director(s)Trey Watkins
Cameron Brown
Producer(s)Phil Hong
Designer(s)Tom French
Programmer(s)Dan Andersson
Fidde Persson
Artist(s)Christopher M. Hunt
Writer(s)Brad Santos
Tom Abernathy
Composer(s)Gabriel Mann
Rebecca Kneubuhl
EngineOdin
Platform(s)BlackBerry, Microsoft Windows, PlayStation 3, Xbox 360, iOS
ReleaseBlackBerry
November 19, 2009
PC, PS3, Xbox 360
  • AU: December 3, 2009
  • EU: December 4, 2009
  • NA: December 8, 2009
iOS
March 24, 2010
Genre(s)Action-adventure
Mode(s)Single-player

Plot

The game is set in 1940, and its protagonist, Sean Devlin (based on William Grover-Williams)[1] is a hard drinking Irish race car mechanic,[2] and a regular among the racing groups of Paris. He arrives in Saarbrücken with his mentor Vittore Morini, best friend Jules Rousseau, and Jules' sister Veronique. Sean is set to race in the Saarbrücken Grand Prix, and quickly meets up with his on-again, off-again girlfriend Skylar St. Claire.

He starts a rivalry with Kurt Dierker, an infamous racer and champion of the Nazis. During the race, Dierker cheats by shooting out one of Sean's tires. For revenge, Sean and Jules plan on breaking into Doppelsieg, the automotive factory that Dierker works for, to sabotage his car, despite Skylar warning them that Dierker is not what he seems. At the factory, Sean and Jules are captured and tortured by Dierker, who reveals himself to be a Nazi SS Commander and believes them to be British spies. Dierker tortures and murders Jules before Sean's eyes, before Sean manages to escape only to witness the German invasion of France. Sean manages to rescue Vittore and Veronique before they escape to Paris. Sean tells Jules' family what happened to him, and promises to take revenge on Dierker.

Months later, Sean is living in La Belle Du Nuit, a cabaret owned by Jules' family. Sean is approached by Luc Gaudin, a local writer, love interest of Veronique, and leader of a resistance group against the Nazi occupation. Sean is talked into joining the resistance by Luc, and is tasked with disrupting Nazi operations by killing high-ranking officers, and destroying military installations. He also gets involved with other resistance leaders and members including Father Denis, a defrocked Catholic priest; Duval Mingo, whose lover betrayed him to a high ranking Nazi; and Margot Bonnaire, who seeks to preserve French culture that the Nazis aim to destroy. Through his work, Sean builds a reputation as a member of the resistance. The growth in resistance activity in Paris as a result of Sean's work does not go unnoticed by Nazi command, and soon, elite Nazi terror units are called in by the German administrative commander in Paris who is revealed to be Dierker.

Sean meets up with Skylar again, who reveals herself to be a British spy with the Special Operations Executive (SOE), and she takes Sean to her superiors. They task him with a series of jobs, including stealing an unknown treasure from the Nazis. Sean and Skylar are soon tasked with rescuing a defecting German scientist named Dr. Kessler. It is revealed that the Doppelseig factory is a front for an atomic weapons project that they were forcing Kessler to create. After Kessler is rescued, he refuses to work with anyone unless his daughter Maria is saved as well. Sean soon rescues Maria from her captors and takes her to the resistance headquarters, which is immediately then attacked by the Nazis, forcing the resistance to flee into the catacombs. During this raid, Veronique is captured and prepped for execution at Notre Dame. Luc, not wanting to expend resistance resources to save one prisoner, denies Sean's request for an organized raid to rescue Veronique. After this, Sean is forced to rescue Veronique by himself, which he succeeds in doing.

Luc comes up with a plan to topple the Nazi leadership, who are set to host a race, by having a driver blow them up with a rigged car. While Sean successfully wins the race, and wipes out most of the leadership, Dierker survives and takes control of the remaining Nazis. In retaliation, the Nazis destroy La Belle Du Nuit, killing Veronique's parents and Vittore. Sean races to the catacombs, where the resistance is being attacked by the Nazis. While Sean is successful in fighting them off, Luc is found to be half-buried under debris, forcing Veronique to kill him so he doesn't get taken alive when the next Nazi attack occurs. Furthermore, during the attack, the Nazis succeed in capturing Dr. Kessler and his daughter once again.

Sean, Veronique, and Skylar team up to raid the Doppelseig factory and rescue the Kesslers. Once Dr. Kessler is rescued, he and Sean go on to dismantle the weapons and set the factory to explode as they escape. With the factory destroyed, and the Kesslers rescued, Sean and Veronique return to Paris where the people have risen up against the Nazi power. Veronique takes on the duty of becoming the new leader of the resistance. After sharing a passionate kiss with Veronique, Sean tracks down Dierker to the Eiffel Tower, where he is found to be executing his men for failing to subdue the civil uprising. Sean finally confronts Dierker at the top of the tower, where Sean can either shoot Dierker off the tower, or wait and witness Dierker jump off himself. With Dierker dead, Veronique asks Sean if it's all over, to which Sean replies he's "Just getting started."

Gameplay

Sean Devlin standing on a street corner

The player can explore Nazi-occupied Paris, some of the French countryside and parts of Germany. Color is a key element in the gameplay. Areas which are heavily controlled by the Nazis are represented in black and white, with the exception of the characters' irises, city lights, blood and blue symbols of the French Resistance, and various German symbols, which are bright red and complete with swastikas. In these areas, German soldiers are present in large numbers, making it far more likely that Sean will be detected in his rebellious activities. To "inspire" that district again, players must weaken the German forces occupying the area. In doing so, that district's citizens regain their hope, visually represented by the area becoming vibrant and full of color. Germans in these areas will not be completely evicted but Sean has a higher chance of escaping them since they will no longer be so ubiquitous, and will primarily be centered on military bases, barracks, checkpoints, HQs, and other strategically important sites. In addition, the French people will play an active role in the struggle for colored zones. For example, if Sean gets into a fight with German soldiers in a colored area, allies like the French Resistance, the Maquis, and even passing French civilians will intervene against the occupiers.

Throughout the game, Sean can upgrade his abilities and arsenal via "Perks", such as improving accuracy with a sniper rifle, ammo count for all weapons, damage, and more. Perks are gained through actions, such as evading high-level alarms, sniping targets or demolishing a set number of German installations or vehicles with a certain requirement. The player also has the ability to scale buildings and run across rooftops, where sometimes British supply boxes can be found, or to reach a good sniper's view of the ground beneath. Garages are available to the player, which can save parked vehicles and repair damaged ones. The player can also engage in fist-fights or use a more stealthy approach, such as sneaking around or using a Nazi's uniform as a disguise.

Should the player die while free-roaming, Sean will lose all of his weapons and grenades he had equipped prior to death. The player can buy weapons, ammunition, explosives, maps and other items from several black market merchants. Once Sean has purchased a weapon from the dealers, he can equip himself with that weapon at any time.

The Midnight Show

A code for a downloadable patch entitled "The Midnight Show" was free to those who purchased a new copy of the game for either the Xbox 360 or PlayStation 3. For the Windows version, the extra content was already included on the disc. The content was later released on Xbox Live Marketplace and on the PlayStation Network (in the UK, the content is free of charge) for people who did not have the code.[3]

The extra content provides the player with extra brothels and hiding spots. It also includes a minigame in which the player can earn in-game items such as a car not found during the main campaign. Most notably, however, installing the add-on automatically renders all brothel girls in the game topless, although nudity can still be toggled on and off.[3] This caused some controversy at the time of the game's release.[4]

Development

The game has been called the developer's swan song, since Pandemic Studios was liquidated after its completion.[5]

Areas that were cut from the game late in development include a giant Nazi missile silo built into the side of a mountain, called Valhall; Pandemic concept artist Jason Hazelroth spent three years designing the project. In further concept art, Hazelroth revealed an experimental Nazi jet called the XJ-05, which functioned as a boss fight while it was still docked, and another smaller jet, the JX-07, which could have been used by the player.[6]

After the game was released, customers reported that the game was unplayable with an ATI graphics card.[7] Some game retailers, including Direct2Drive, had placed a warning on their web sites declaring problems with the game's compatibility.[8] A workaround required the user to disable multi-core processing entirely, which would significantly decrease their computer's performance.[9] Pandemic employees acknowledged the issue and released a beta patch on December 18, 2009.[10] The patch stated that users with quad core CPUs would possibly have severe streaming issues, which required restricting the game to a single core as a workaround.[11] This was despite the game's recommended specifications listing a quad core CPU.

Reception

Reception
Review scores
PublicationScore
iOSPCPS3Xbox 360
DestructoidN/AN/AN/A8.5/10[12]
EurogamerN/AN/A6/10[13]6/10[13]
Game InformerN/A8/10[14]8/10[14]8/10[14]
GameProN/AN/AN/A[15]
GameRevolutionN/AN/AB−[16]B−[16]
GameSpotN/AN/A7.5/10[17]7.5/10[17]
GameSpyN/AN/A[18][18]
GameTrailersN/AN/AN/A7.6/10[19]
GameZone5/10[20]N/AN/AN/A
Giant BombN/A[21][21][21]
IGN5/10[22]N/A(AU) 8.2/10[23]
(US) 7.5/10[24]
(UK) 6.2/10[25]
(AU) 8.2/10[23]
(US) 7.5/10[26]
(UK) 6.2/10[25]
OXM (US)N/AN/AN/A8/10[27]
PC Gamer (US)N/A86%[28]N/AN/A
PSMN/AN/A[29]N/A
The Daily TelegraphN/AN/AN/A7/10[30]
WiredN/AN/AN/A[31]
Aggregate score
Metacritic43/100[32]76/100[33]72/100[34]73/100[35]

The PC version of The Saboteur received "generally favorable reviews", and the PlayStation 3 and Xbox 360 versions received "average" reviews, while the iOS version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[32][33][34][35]

IGN praised the PlayStation 3 and Xbox 360 versions for their sound, black and white visuals, and "cheap thrills", while criticizing their unpolished gameplay and somewhat silly animation.[24] GameTrailers called the Xbox 360 version yet another open-world destruction game of 2009.[19] The game was praised for being fun, although the site criticized the choppy voice acting, varying graphical quality and the unpolished end product. X-Play praised the same console version's unique look and setting, and the variety of gameplay, but criticized its poorly executed story, enemy AI, and various glitches.[36]

The PlayStation 3 version was noted for its anti-aliasing technique on a console that has traditionally had difficulty with AA. Using one of the PS3's Synergistic Processing Units to perform after-image edge detection and blurring, under optimal conditions it manages equivalent to 16xAA.[37][38] The game was frequently compared to Velvet Assassin, released the same year and featuring similar aesthetics and gameplay styles.[15]

The A.V. Club gave the PS3 version an A− and said, "The nicest touch is that your free-roaming sabotage has a direct effect on the quests that advance the main story."[39] 411Mania gave the Xbox 360 version a score of 7.5 out of 10 and said, "If you’re a fan of GTA or Mercs 1 or 2 you’ll probably get some enjoyment out of the Saboteur, but for everyone else this game is a rental at best."[40] The Daily Telegraph gave the same console version seven out of ten and called it "a highly enjoyable game in its own right and it succeeds at being pure, rollicking entertainment. Players who are prepared to look past its derivative gameplay will find its silly characters [and] ridiculous plot and even some of its technical flaws may just be part of the reason they continue playing it long after the first couple of hours have passed by."[30] Wired, however, gave the same console version six stars out of ten and called it "a big game best taken in small doses: An hour or two of clamber up the side of a building, snipe some guys, drive like hell, lather, rinse, repeat was plenty. Any more than that and I started to think maybe the Nazis could just have France, if they wanted it so bad."[31] Edge gave the PS3 version five out of ten and called it "an awesome display of clichés, stereotypes, shortcuts and failures in logic."[41]

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References

  1. "Saboteur Interview". IGN. 9 April 2007. Archived from the original on 2 May 2009. Retrieved 12 January 2009.
  2. Torres, Ricardo (April 6, 2007). "Saboteur First Look [date mislabeled as "November 18, 2008"]". GameSpot. CBS Interactive. Retrieved May 18, 2018.
  3. Reilly, Jim (December 3, 2009). "Nude Pack Gives Gamers Choice in The Saboteur". IGN. Ziff Davis. Retrieved May 18, 2018.
  4. John, Tracey (December 8, 2009). "Sex and 'The Saboteur': Dev Talks Nudity in New Game". Time. Time Inc. Retrieved November 26, 2011.
  5. Thompson, Michael (December 11, 2009). "The Saboteur: Pandemic's swan song is a helluva tune". Ars Technica. Condé Nast. Retrieved January 4, 2018.
  6. Haas, Pete (January 19, 2010). "The Saboteur's Lost Level And Boss Fight Revealed". CinemaBlend. GatewayBlend Entertainment. Retrieved January 4, 2018.
  7. Plunkett, Luke (December 10, 2009). "Saboteur PC Not Working With ATI Graphics Cards?". Kotaku. Gawker Media. Retrieved October 25, 2011.
  8. "The Saboteur Download". Direct2Drive. Archived from the original on October 1, 2011. Retrieved May 18, 2018.
  9. Purchese, Robert (December 10, 2009). "PC Saboteur sabotaged by ATI cards". Eurogamer. Gamer Network. Retrieved October 25, 2011.
  10. "The Saboteur PC Beta Patch is Live!". Electronic Arts. December 18, 2009. Archived from the original on April 10, 2010. Retrieved May 18, 2018.
  11. "BETA Patch Report/Support Thread". Electronic Arts. December 18, 2009. Archived from the original on April 6, 2010. Retrieved May 18, 2018.
  12. Sterling, Jim (December 5, 2009). "Review: The Saboteur (X360)". Destructoid. Enthusiast Gaming. Retrieved May 19, 2018.
  13. Donlan, Christian (December 3, 2009). "The Saboteur (Xbox 360)". Eurogamer. Gamer Network. Retrieved May 23, 2015.
  14. Bertz, Matt (January 2010). "The Saboteur: Pandemic's stylish swan song reinvigorates World War II games". Game Informer. No. 201. GameStop. p. 78. Retrieved May 23, 2015.
  15. Herring, Will (December 3, 2009). "The Saboteur (X360)". GamePro. GamePro Media. Archived from the original on November 30, 2011. Retrieved October 25, 2011.
  16. Tan, Nicholas (December 9, 2009). "The Saboteur Review (PS3)". Game Revolution. CraveOnline. Archived from the original on October 9, 2015. Retrieved May 19, 2018.
  17. McShea, Tom (December 4, 2009). "The Saboteur Review (PS3, X360)". GameSpot. CBS Interactive. Retrieved May 23, 2015.
  18. Gallegos, Anthony (December 3, 2009). "The Consensus: The Saboteur Review (PS3, X360)". GameSpy. Ziff Davis. Retrieved May 23, 2015.
  19. "The Saboteur Review". GameTrailers. Defy Media. December 4, 2009. Archived from the original on August 12, 2014. Retrieved May 23, 2015.
  20. Hopper, Steven (April 8, 2010). "The Saboteur Review - Mobile". GameZone. Archived from the original on April 11, 2010. Retrieved May 19, 2018.
  21. Davis, Ryan (December 8, 2009). "The Saboteur Review". Giant Bomb. CBS Interactive. Retrieved May 19, 2018.
  22. Buchanan, Levi (March 31, 2010). "The Saboteur Review (iPhone)". IGN. Ziff Davis. Retrieved May 18, 2018.
  23. Pompadou, Jean-Claude (December 1, 2009). "The Saboteur AU Review (PS3, X360)". IGN. Ziff Davis. Retrieved May 18, 2018.
  24. Clayman, David (December 8, 2009). "The Saboteur Review (PS3)". IGN. Ziff Davis. Retrieved May 23, 2015.
  25. Robinson, Martin (December 3, 2009). "The Saboteur UK Review (PS3, X360)". IGN. Ziff Davis. Retrieved May 18, 2018.
  26. Clayman, David (December 3, 2009). "The Saboteur Review (X360)". IGN. Ziff Davis. Retrieved May 18, 2018.
  27. Dyer, Mitch (December 8, 2009). "The Saboteur". Official Xbox Magazine. Future US. Archived from the original on December 13, 2009. Retrieved May 19, 2018.
  28. "The Saboteur". PC Gamer. Future US. January 2010. p. 68.
  29. "Review: The Saboteur". PlayStation: The Official Magazine. No. 29. Future plc. February 2010. p. 72.
  30. Cowen, Nick (December 16, 2009). "The Saboteur video game review (X360)". The Daily Telegraph. Telegraph Media Group. Retrieved May 19, 2018.
  31. Kohler, Chris (December 3, 2009). "Review: The Saboteur Sttumbles by Selling Stealth Short (X360)". Wired. Condé Nast. Retrieved May 19, 2018.
  32. "The Saboteur for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved May 18, 2018.
  33. "The Saboteur for PC Reviews". Metacritic. CBS Interactive. Retrieved May 23, 2015.
  34. "The Saboteur for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved May 23, 2015.
  35. "The Saboteur for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 23, 2015.
  36. Manuel, Rob (December 3, 2009). "The Saboteur Review (X360)". X-Play. G4 Media. Archived from the original on January 2, 2010. Retrieved May 18, 2018.
  37. Leadbetter, Richard (December 9, 2009). "DF on Saboteur's PS3 anti-aliasing". Eurogamer. Gamer Network. Retrieved October 25, 2011.
  38. Leadbetter, Richard (January 16, 2010). "The Anti-Aliasing Effect". Eurogamer. Gamer Network. Retrieved October 25, 2011.
  39. Teti, John (December 14, 2009). "The Saboteur (PS3)". The A.V. Club. The Onion. Archived from the original on December 17, 2009. Retrieved May 19, 2018.
  40. Salmela, Mark (January 13, 2010). "The Saboteur (Xbox 360) Review". 411Mania. Archived from the original on January 16, 2010. Retrieved May 19, 2018.
  41. Edge staff (January 2010). "The Saboteur (PS3)". Edge. No. 210. Future plc. p. 86.
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