The Quest (1983 video game)

The Quest is a graphic fantasy text adventure released in 1983 by Penguin Software. It was designed by Dallas Snell for the Apple II and was later ported to the Atari 8-bit family, Commodore 64, MS-DOS, and Macintosh.

The Quest
Developer(s)Penguin Software
Publisher(s)Penguin Software
Designer(s)Dallas Snell
Joe Toler
Joel Ellis Rea
Platform(s)Apple II, Atari 8-bit, Commodore 64, MS-DOS, Macintosh
ReleaseJuly 1983
Genre(s)Interactive fiction
Mode(s)Single-player

Plot

The game takes place in a medieval fantasy setting in the Kingdom of Balema as a dragon threatens its citizens. The player takes the role of the King's newest adviser and with the help of the King's champion, Gorn, set out to end the dragon menace.

Gameplay

The player controls the actions of the party by typing basic commands that are to be issued by the player's character and performed by either the group, Gorn, or your character. The game is played largely by nonlinear exploration and finding important items to allow the player to complete the objective. The player has access to both a text and graphic description of each scene and is able to toggle between strictly text and text/graphic mode.

Development

When the game was brought to Penguin Software, some of its content was deemed slightly too mature for publication and was subsequently "toned down" for its release.

Reception

The game was given a review in Playboy and is the only game published by Penguin Software to be reviewed by the magazine.[1] Electronic Fun with Computers & Games called it "one of the best combinations of graphics and text around".[2] While praising the graphics, SoftSide described the game's multiple ways to win as a "unique aspect".[3] Softline wrote, "It looks like Penguin Software has really done it: adventure game with beautiful hi-res graphics, a great plot, and sneaky surprises!"[4]

gollark: > 1) same on youtube for the same qualityIt can pick a quality depending on connection quality and such. You can also do this but it's hard.> 2) you are overly optimistic about the bloat of modern websites. I just loaded a random ad-loaded heavy website and the two biggest scripts along are already 1 MBOh dear.
gollark: Which they pay for traffic on, yes.
gollark: That's a few pence on certain mobile network plans, equivalent to about four books, and basically the maximum size of accursed JS in the wild.
gollark: 8 seconds of video at reasonable bitrate is about 1MB.
gollark: Videos are VERY big.

References

  1. "Advenuture Games". Polarware Archive site. Retrieved July 27, 2017.
  2. "Go East Young Person". Electronic Fun with Computers & Games. Vol. 2 no. 1. November 1983. p. 100–101.
  3. "Death to the Dragon". SoftSide. No. 45. November 1983. p. 105.
  4. "The Quest". Softline. Vol. 3 no. 1. November–December 1983. p. 24.
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