The Magic Circle (video game)

The Magic Circle is a video game developed and published by American indie team Question for Microsoft Windows, OS X, Linux.

The Magic Circle
Developer(s)Question
Publisher(s)Question
Designer(s)Stephen Alexander
Jordan Thomas
Programmer(s)Kain Shin
Writer(s)Stephen Alexander
Jordan Thomas
Composer(s)Steve Pardo
EngineUnity
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
Release
  • 9 July 2015
  • PlayStation 4
  • April 26, 2016
  • Xbox One
  • June 29, 2016
Genre(s)Sandbox game
Mode(s)Single-player

Gameplay

The game primarily takes place in a sandbox environment but contains a mixture of puzzle-solving, indirect combat and exploration.[1] The player has the ability to trap enemies, objects and other items in the game in order to take their functions and modify the creature. The functions that you collect can then be given to any other object or creature to create minions that will defend the player or help them overcome certain obstacles and puzzles.[2] All the player's decisions will have a major impact.[3] The game has metafictional elements.[4]

Plot

In The Magic Circle, the player takes on the role of a QA tester who was recently hired to help prepare the live demo for a game that has been in development hell for nearly twenty years; said game is the sequel to a cult classic interactive fiction title with a dedicated fan following.[5] The player is introduced to the developers of the game, who make their appearances in the world as floating eyes capable of changing the environment on a whim, only to discover that the two project leads, Ishmael Gilder and Maze Evelyn, have entered into a bitter rivalry over their respective creative philosophies, and due to their inability to cooperate have rendered the game largely vaporware. Once the playtest session is officially "complete", a rogue AI from a previous version of the game makes contact with the player and teaches them how to manipulate the creatures of the world in order to either complete or at least escape the game world.[2]

Development

The development team consisted of Stephen Alexander, Kain Shin and Jordan Thomas, who had previously worked on BioShock and Dishonored.[1] According to the game's credits sequence, the team was supported further by Steve Pardo (Harmonix) who composed the original score, and Patrick Balthrop, who was the sound engineer. The voice cast included James Urbaniak, Ashly Burch, Karen Dyer, and Stephen Russell.

An early access version of the game was released on Steam in May 2015.[6] A month later, the game was fully released.[7]

Reception

The game has a score of 80 out of 100 on aggregate review website Metacritic.[8] It was nominated for the Excellence in Narrative award at the 2016 Independent Games Festival.[9] As of March 2016, the game only sold about 16,500 units, according to Jordan Thomas of Question, which he called "unsustainable" and attributes to not having attempted to market the game.[10]

IGN awarded it a score of 7.8 out of 10, saying "The Magic Circle is a marvelously creative, puzzling adventure that’s very mad at you."[11] GameSpot awarded it a score of 7.0 out of 10, saying "As a piece of work meant to comment on modern game design, it’s wholly successful at creating a scenario perfectly illustrating just how Herculean a task it is for developers trying to create a game with a perfect balance."[12]

The Magic Circle was nominated for "Most Innovative" game of 2015 by IGN.[13]

gollark: Codegen, I mean.
gollark: To make it easier, just assign each variable its own unique location in memory and continuously read/write from those to registers.
gollark: Bad simple codegen isn't though as far as I know.
gollark: Codegen isn't that bad I think, you just break your functions down into simple instruction sequences, assign variables to registers, ??? spilling, and emit the appropriate instructions.
gollark: You don't need to be fault tolerant if your users don't make mistakes.

References

  1. "Our Six Favorite Games From PAX East 2015 - Digital Trends". Digital Trends. 9 March 2015. Retrieved 12 March 2015.
  2. "The Magic Circle: hands-on with ex-BioShock devs' game about making games". PC Gamer. Retrieved 12 March 2015.
  3. "The Magic Circle". The Magic Circle. Retrieved 12 March 2015.
  4. Muncy, Jake (18 January 2016). "The Best New Videogames Are All About … Videogames". Wired. Condé Nast. Retrieved 22 January 2016.
  5. Tyler Wilde. "Jordan Thomas explains The Magic Circle, a game about a game". pcgamer.
  6. O'Connor, Alice (13 May 2015). "Development Hell: The Magic Circle On Steam Early Access". Rock, Paper, Shotgun. Retrieved 24 January 2015.
  7. Meer, Alec (10 June 2015). "Wot I Think: The Magic Circle". Rock, Paper, Shotgun. Retrieved 24 January 2015.
  8. "The Magic Circle for PC Reviews". Metacritic. CBS Interactive. Retrieved 24 January 2016.
  9. Nunneley, Stephany (6 January 2016). "Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations". VG247. Retrieved 6 January 2016.
  10. Wawro, Alex (15 March 2016). "Devs share real talk about surviving the latest 'indiepocalypse'". Gamasutra. Retrieved 15 March 2016.
  11. Petty, Jared, 31 JUL 2015, "THE MAGIC CIRCLE REVIEW" (http://uk.ign.com/articles/2015/07/31/the-magic-circle-review) IGN. Accessed 20 May 2016.
  12. Clarke, Justin, May 11, 2016, "The Magic Circle: Gold Edition Review" (http://www.gamespot.com/reviews/the-magic-circle-gold-edition-review/1900-6416428/) GameSpot. Accessed 20 May 2016.
  13. "Most Innovative". IGN. Ziff Davis. 9 January 2016. Archived from the original on 21 April 2016. Retrieved 21 May 2016.
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