The Jetsons: Cogswell's Caper!

The Jetsons: Cogswell's Caper! is a 1993 video game based on the animated sitcom The Jetsons.[2] It was developed by Natsume and published by Taito for the Nintendo Entertainment System/Family Computer, and was released in the United States in 1992 and in other territories in 1993.

The Jetsons: Cogswell's Caper!
Cover art
Developer(s)Natsume[1]
Publisher(s)
Programmer(s)K. Sakai
Hiroshi Hishikawa[2]
Artist(s)Shuuya Takaoka
A. Takino
T. Ohyama
T. Kaname
Composer(s)Iku Mizutani
Kazuko Umino[2]
Platform(s)NES/Family Computer
Release
Genre(s)2D action platformer[1]
Mode(s)Single-player[3][4]

Gameplay

Gameplay screenshot.

In this spin-off adventure, George Jetson is ordered by his faithful employer Spacely Sprockets to put a stop to Mr. Cogswell's profit-making schemes;[2] especially that of a dangerous mining facility on planet M38 is being built.[5] This game is a side-scrolling action game where George can walk, crouch, and jump (with the help of a jet pack).[2] Each level is littered with crates and other items that George can pick up and toss at enemies.[2] Since the game is set in the retrofuturistic world of The Jetsons, there are also a generous amount of switches on walls which can do amazing features.[2]

These features include a switch that can reverse gravity for a brief time, along with other surprises.[2] All of George's family will provide him with tools to meet each challenge that lies ahead. Infinite continues allows players to finish this difficult video game at their leisure.[6]

Eight stages await the player; with several smaller-length levels. The gameplay has been compared to Chip 'n Dale Rescue Rangers for its throwing object-focused gameplay style. Despite featuring unlimited continues, its difficulty is noticeably high.[7]

Reception

Electronic Gaming Monthly assigned this game a 73% rating in its January 1993 issue.[2]

gollark: gollark Today at 12:53Logic puzzle:You are trapped in a labyrinth. There are some doors. One of them leads out. One of them leads into a lethal cryoapiary.There are two gollarks in front of the doors. One gollark speaks the truth, one gollark always lies. You suddenly notice other gollarks appearing. The other gollark tells the truth or lies at random. The other² gollark is truthful iff your question does not refer to itself or other gollarks. The other³ gollark calls in orbital laser strikes against those it perceives as asking tricky questions. The other⁴ gollark is truthful iff it predicts (with 99.6% historical accuracy) that you will consider it (one of) the falsehood-telling gollark(s). A subset of the gollarks will say "bee" and "apioform" instead of "true" or "false", but you do not know which or which words "bee" and "apioform" correspond to. The other⁴ gollark just tells you the first bit of the SHA256 hash of your question in UTF-8. Another gollark appears to be randomly materializing doors. The other⁵ gollark will cooperate with you iff you cooperate with CooperateBot/angel. Yet another gollark will tell the truth iff you know what iff means. The final gollark appears to be fiddling with the orbital mind control laser making you know this.What do you do?
gollark: I will copypaste the text maybe.
gollark: <@319753218592866315> What do?
gollark: And minoteaur for good measure.
gollark: Only if you make gravel.

References

  1. "Release information". GameFAQs. Retrieved 2011-05-28.
  2. "Basic overview of game". MobyGames. Retrieved 2011-05-28.
  3. "# of players information". Video Game Geek. Retrieved 2011-05-29.
  4. "# of players information (second information)". UV List. Retrieved 2011-05-29.
  5. "Advanced story information". allgame. Retrieved 2011-05-29.
  6. "Basic overview of game". NeoSeeker. Retrieved 2011-08-08.
  7. "Advanced overview of game" (in Japanese). FC no Game Seiha Shimasho. Retrieved 2013-01-13.
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