The Ignition Factor

The Ignition Factor, known in Japan as Fire Fighting (ファイヤー・ファイティング), is a video game for the Super Nintendo Entertainment System published by Jaleco. The game features firefighters in realistic situations saving civilians in burning buildings, mining incidents, and industrial accidents. It was released on the Wii Virtual Console in Japan on March 1, 2011, in the PAL region on April 29, 2011, and in North America on August 25, 2011.

Fire Fighting
The Ignition Factor
Box cover for Fire Fighting
Developer(s)Jaleco
Publisher(s)Jaleco
Platform(s)SNES, Virtual Console
ReleaseSNES
  • JP: November 11, 1994
  • NA: January 1995
Wii Virtual Console
  • JP: March 1, 2011
  • NA: August 25, 2011
  • PAL: April 29, 2011
Wii U Virtual Console
  • NA: September 24, 2015
Genre(s)Action
Mode(s)Single-player

Gameplay

The player-controlled character fights a fire.

The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.

The player has various tools of firefighting at their disposal. Before a level begins, the player may choose the primary and secondary equipment with which they wish to begin the level. Only one of each type of equipment can be equipped at once.[1] Primary equipment consists of an oxygen mask and tank and three types of fire extinguishers that correspond to the different types of fires that can be encountered in the game; regular, chemical, and electrical. These fires and their extinguishers are red-orange, green, and blue, respectively. As these are used, a counter goes from 99 to 0. The counter of the regular extinguisher rapidly increases back to 99 after a brief period of inactivity, while the oxygen tank and mask and the other extinguishers can only go back to 99 after being resupplied by allies in the level. Secondary equipment consists of a firefighter's axe, a rope for crossing gaps, a metal pole to reveal holes by checking for weak places in the floor, plastic explosives to blow through debris and certain wall sections, and CO2 bombs to extinguish large areas of fire. Only five plastic explosives and CO2 bombs can be carried at one time and can be replenished by an ally on the map.

Controls

The direction pad is used to direct the character on screen. Pressing the pad twice in one direction causes the character to sprint. Though the character can walk diagonally, he can not run diagonally. The character can jump with the use of the B button and can kick in jammed doors with the X button. The Y and A buttons are used to initiate the actions of the primary equipment and the secondary equipment that are equipped respectively. The use of the Start button pauses the game and brings up the inventory screen while the select button pauses the game and brings up the map screen.

The character is only capable of carrying five items (including the required red extinguisher/oxygen tank and mask) before their weight begins to affect his actions. While carrying five or six items, he is incapable of running or kicking but he will still walk at his normal speed. If he carries seven or more items not only can he not run or kick, his walking speed is drastically reduced.

Failing a mission occurs when the player either dies or runs out of time. The player is then shown a screen that displays the number of chances left (the game's term for continues) and is given the choice to try again, quit, or enter a password. The game allows the player a total of three chances. If the player chooses the try again, one chance is consumed and the player is returned to the level select screen and allowed to select a different level or retry the same level. If all chances are used, the game is over.

Reception

Reception
Review scores
PublicationScore
EGM8.25/10[2]
Famitsu22/40[3]
Next Generation[4][5]

After its American debut in 1995,[6][7] The Ignition Factor has received varying levels of critical response. Electronic Gaming Monthly's four reviewers gave it their "Game of the Month" award, commenting that the game is an excellent test of the player's wits, the graphics are impressive, and the numerous ways to solve each problem ensures that every playthrough is unique.[2] GamePro gave it a far more mixed review, criticizing that the graphics are average, the voice is annoying, and the controls are very touchy. They nonetheless concluded that "The Ignition Factor is a relatively fun strategy game."[8] Next Generation was still more critical, faulting the game chiefly for its lack of originality: "At first glance, the fire-fighting angle promises a new game play experience, but the title is a repackaged version of older games like Capcom's Commando and Sega's Alien Syndrome. ... The action is good, but stages are repetitive, and mostly just rearrange the placement of hostages without adding any significantly new gameplay."[4]

Next Generation reviewed the game a second time, rating it three stars out of five, and stated that "The game is fast and furious, but it's over fairly quick, too. A few more levels might have put this over the edge."[5]

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See also

References

  1. Human Entertainment (January 1995). The Ignition Factor (SNES). Jaleco.
  2. "Review Crew: Ignition Factor". Electronic Gaming Monthly. Ziff Davis (68): 32. March 1995.
  3. NEW GAMES CROSS REVIEW: ファイヤー・ファイティング. Weekly Famicom Tsūshin. No.309. Pg.38. 11–18 November 1994.
  4. "Ignition Factor". Next Generation. Imagine Media (3): 102. March 1995.
  5. "Finals". Next Generation. No. 4. Imagine Media. April 1995. p. 100.
  6. "Super NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on 2011-06-14. Retrieved 2008-06-23.
  7. Nintendo Power, volume 69 (page 112).
  8. "ProReview: The Ignition Factor". GamePro. IDG (67): 66. February 1995.
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