The Idolmaster Platinum Stars

The Idolmaster Platinum Stars is a Japanese simulation video game in The Idolmaster series developed and published by Bandai Namco Entertainment. It was released for the PlayStation 4 on July 28, 2016. A Traditional Chinese and Korean version of the game was released on September 28, 2016.[2][3]

The Idolmaster Platinum Stars
Developer(s)Bandai Namco Entertainment
Tri-Crescendo[1]
Publisher(s)
Director(s)Akihiro Ishihara
Producer(s)Yōzō Sakagami
SeriesThe Idolmaster
Platform(s)PlayStation 4
Release
  • JP: July 28, 2016
  • KO, TW: September 28, 2016
Genre(s)Simulation
Mode(s)Singer-player

Gameplay

The player acts as a producer in 765 Production. Unlike previous works in the Idolmaster series, the storyline is reconstructed[4] and has no connection with other works. However, the idols' personalities and looks remain unchanged.[5]

In the game, 765 Production is a small-scale talent agency. The manager decides to hold a training camp for the idols. The player is the producer, and he is required to communicate with idols and lead their training to go to the final stage.[6]

Development

At the 2013 SCEJA Press Conference, Bandai Namco Entertainment announced that a PlayStation 4 Idolmaster game would be made.[7] Afterwards, a game promotion video was played at The Idolmaster Master of Idol World!! concert in July 2015. In January 2016, Famitsu revealed the name of the video game,[7] and announced that 60% of the game had been developed.[5]

Reception

The game received a score of 34 out of 40 from the Japanese video game magazine Famitsu.[8]

gollark: Make the total an integer from 0 to 2 or something and enforce this, then multiply by 85 in the analogWrite bit.
gollark: The main issue is that data is just *data*, and can't corrupt itself in some way if you do stuff wrong or enforce timeouts, only the programs operating on it can (and generally do).
gollark: Basically, if someone copies the relevant data elsewhere, to a system without your time limits, you can't enforce them without it actually being computationally hard.
gollark: You can only time out/limit passwords beyond any restrictions imposed by the actual computational difficulty if you control the software being used to handle said passwords.
gollark: But if someone gets your password hashes or something, they can't be stopped from running it as fast as they want.

References

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