The Franz Kafka Videogame

The Franz Kafka Videogame is an indie adventure game inspired by the writings of Franz Kafka. It was developed by Denis Galanin.

The Franz Kafka Videogame
Developer(s)Denis Galanin
Publisher(s)Daedalic Entertainment
Composer(s)Jonathan Geer
EngineMoai
Platform(s)Microsoft Windows, iOS, Android
ReleaseWindows
  • WW: 6 April 2017
iOS
  • WW: 18 July 2017
Android
  • WW: 3 July 2018
Genre(s)Adventure, puzzle
Mode(s)Single-player 

Plot

The protagonist named K. gets a sudden offer of employment. And this event changes his life, forcing him to make a distant voyage. To his surprise, the world beyond his homeland appears to be not as normal as he would think.

Gameplay

The Franz Kafka Videogame features gameplay similar to previous mif2000's game.

The player interacts with the world with simple point and click interface. The goal of The Franz Kafka Videogame is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory, and the solving of puzzles mainly consists of clicking onscreen elements in the correct order. Solving a puzzle will immediately transport the player character to the next screen.

Development

The Franz Kafka Videogame was developed over a period of 2.5 years, by Denis Galanin.

The game is full improvisation throughout the entire period of development.[1]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 64/100[2]
Review scores
PublicationScore
Riot Pixels80/100[3]
Adventure Gamers[4]
Digitally Downloaded[5]

The announcement of The Franz Kafka Videogame in 2013 attracted the interest of such non-video game media as Time,[6] NBC News,[7] NY Daily News,[8] etc.

On review aggregator Metacritic, the game received a 64 out of 100, indicating "mixed or average reviews." Critics praised the visual style, while criticizing the short length and confusing puzzles. Riot Pixels said the game was "a beautiful nightmare, cozy and purple like A-minor." Renata Ntelia at Adventure Gamers said it was "a pleasant little puzzle game that will evoke a lightweight nostalgia for people that have prior knowledge of its namesake’s work," but argued that "its limited gameplay ultimately doesn’t provide anything more than a couple hours, at most, of surreal diversion." Harvard L. at Digitally Downloaded called it "a game which is often confusing and unintuitive, but it gets away with it under the guise of being true to its source material.

Accolades

The game won Best Adventure/RPG and Game of the Year from Intel Level Up 2015[9], Best Song/Score - Mobile Video Game from The Hollywood Music in Media Awards 2017[10], and was a nominee for the 14th International Mobile Gaming Awards[11].

gollark: Sorry if I'm explaining this somewhat badly. I can probably clarify. I mean something like this (https://www.dokuwiki.org/plugin:struct) but without necessarily having to define a schema somewhere. I think this would be good for a few categories of thing, such as, say, exporting a list of cards (defined in notes) into a spaced repetition system. Possibly calendar events/reminders too, but you'd probably want a way to remove expired ones.
gollark: Regarding integration/plugins (I didn't see this being thought of here before or on github when I did a search, but my queries might have been bad): a nice/general way to integrate some types of external service without having to integrate per-service code could be to have a way to have blocks containing arbitrary machine-readable data (with a nice UI to edit it) and a type field, and an API to find all/all recent blocks with a given type.
gollark: It has fancy diagrams.
gollark: https://lhartikk.github.io is cool.
gollark: *mutable

See also

References

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