The Endless Dungeon

The Endless Dungeon is a supplement for fantasy role-playing games published by Wee Warriors in 1977.

Contents

The Endless Dungeon consisted of six sheets of one-inch hex grid, and 15 sheets of cardstock, most of them printed with hallways and walls on one side.[1] When players cut the hallways apart, they were to fold the walls upwards on either side of the hall, resulting in a three-dimensional U-shaped structure sized for 25 mm metal miniatures that was supposed to look like a hallway floor with walls on either side.[2]

Publication history

Wee Warriors was founded by Pete and Judith Kerestan in 1975 to take advantage of the popularity of TSR's new fantasy role-playing game Dungeons & Dragons by producing accessories for the game. The Endless Dungeon was one of their first products.[3]

Game historian Shannon Appelcline noted in his 2014 book Designers & Dragons that initially Wee Warriors supplements were sold out of the trunk of Pete Kerestan's car, but in 1976 TSR picked them up for exclusive distribution: "Four of the first Wee Warriors products got more widely sold in this manner: The Character Archaic (1975), Palace of the Vampire Queen (1976), The Dwarven Glory (1977), and The Endless Dungeon (1977)."[4]:28

Reception

In the April–May 1978 edition of White Dwarf (Issue #6), Don Turnbull was not impressed with the production values of this accessory, stating "the Endless Dungeon pack gives the impression of having been thrown together."[1]

gollark: Look, the main code is all right here, other stuff is... well, it's spread across a lot of files, but you can see it, check the `local files = whatever` bit and my pastebin account.
gollark: https://pastebin.com/RM13UGFa
gollark: I'm not saying much about the *other* exploit, because that would provide clues about it.
gollark: There are issues I know of in GPS (pretty obvious, hard to exploit, hard to patch), rednet repeaters (not useful to exploit, easy to patch, not too obvious), rednet itself (obvious, easily exploitable, but most people making serious programs are already aware), potatOS (very non-obvious, not a huge issue as accidental RCE still isn't possible, easy to exploit if you know how).
gollark: We should make CVEs for useless CC bugs!

References

  1. Turnbull, Don (April–May 1978). "Open Box". White Dwarf. Games Workshop (Issue 6): 13–14.CS1 maint: date format (link)
  2. Arnaudo, Marco (2018). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. McFarland. p. 81. ISBN 9781476669519.
  3. "The Endless Dungeon". Noble Knight Games. Retrieved 2020-05-30.
  4. Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
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