Tail of the Sun

Tail of the Sun (太陽のしっぽ, Taiyou no Shippo: Wild, Pure, Simple Life) is a 3D action and role-playing video game developed by Artdink and released on the PlayStation.

Tail of the Sun
Developer(s)Artdink
Publisher(s)
  • JP: Artdink
Platform(s)PlayStation
ReleasePlayStation
  • JP: April 26, 1996
  • NA: April 30, 1997
Genre(s)Action role-playing
Mode(s)Single-player

The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply.

The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSone Classic in 2006,[1] and on the PlayStation Network the same year.

Gameplay

When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonal fauna, but by flora rendered in the form of Mochi of various shapes and colors, which have varying effects on one's health and various stats.

While exploring the landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. The North American release allows the player to wake the caveman up when this occurs.[2]

Reception

Reception
Review scores
PublicationScore
EGM2.875/10[3]
Game Informer7.25/10[4]
GameSpot4.4/10[5]
Next Generation[6]
Entertainment WeeklyB[7]

The game has been called a spiritual successor to Artdink's earlier 'non-game' Aquanaut's Holiday.[8] As with Aquanaut's Holiday, its relaxed gameplay style polarized reviewers. On one end, Next Generation said that Tail of the Sun "doesn't fit neatly into any one genre but still gives gamers most everything they want - challenge, tension, humor, and fun - in a way that hasn't been done before." The reviewer also praised the combination of ludicrous and serious concepts and the graphical style.[6] On the other end, the four reviewers of Electronic Gaming Monthly judged the game to be innovative but impenetrable and dull. They were irritated by the player character's falling asleep, and found the game world "surprisingly barren", the graphics primitive, and the premise excessively high concept.[3]

Like EGM, GameSpot contested the idea that the minimalist graphics are stylistically appropriate rather than simply crude ("Tail of the Sun's prehistoric schtick ... seems like an excuse for its often lackluster presentation"), and found both the static camera and the player character's passing out when sleep-deprived irritating. They did praise the way the graphics reflect the passage of time and seasons, but concluded that "there just isn't enough variety here to keep the attention of the upright-walking."[5] Entertainment Weekly had a more mixed response: "Slower than a woolly mammoth, Tail of the Sun won’t likely leave you hollering 'Yabba-dabba-doo,' but it will provide a tranquil alternative to the usual hyperactive videogame fare."[7] GamePro similarly commented that while the slow pace (particularly the player character's slow walking speed and tendency to fall asleep) would not be for everyone, the sheer weirdness, crude yet appealing graphics, and "simple but engrossing strategy" of gameplay mechanics such as eating specific foods to increase stats make it enjoyable.[9]

gollark: <https://github.com/npm/npm-expansions/blob/master/expansions.txt>
gollark: NPM: Neurotic and Probably Misinformed
gollark: npmjs™
gollark: Well, yes, I just checked now and my project has 247.
gollark: I would say it was removing the dependencies, but 107 dependencies?

References

  1. "太陽のしっぽ WILD・PURE・SIMPLE LIFE". PLAYSTATION Store. Sony. 2006-12-21. Retrieved 2008-10-29.
  2. IGN staff (April 4, 1997). "Tail Of The Sun's Gameplay Boost". IGN.com. Retrieved 2008-10-29.
  3. "Review Crew: Tail of the Sun". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 46.
  4. Ryckert, Dan (2011-07-11). "Super Replay: Tail Of The Sun - Features". www.GameInformer.com. Archived from the original on November 18, 2011. Retrieved 2011-11-15.
  5. "Tail of the Sun Review". GameSpot. June 30, 1997. Retrieved 9 October 2018.
  6. "Finals: Tail of the Sun". Next Generation. No. 31. Imagine Media. July 1997. pp. 160, 163.
  7. Walk, Gary Eng (June 13, 1997). "Tail of the Sun". Entertainment Weekly. Retrieved 9 October 2018.
  8. "NG Alphas: Tail of the Sun: Wild, Pure Simple Life". Next Generation. No. 22. Imagine Media. October 1996. p. 139.
  9. Toxic Tommy (July 1997). "Tail of the Sun". GamePro. No. 106. IDG. p. 98.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.