Sword and Sorcery Studios

Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte Cook's company, Malhavoc Press, and Necromancer Games.

Sword and Sorcery Studios
Imprint
IndustryRole-playing games
Founded2000
Defunct2008 (2008)
HeadquartersStone Mountain, GA
Productsd20 System materials, EverQuest RPG, Warcraft RPG
ParentWhite Wolf, Inc.
Websitewww.sword-sorcery.com

History

The principals at White Wolf Publishing saw that d20 was going to be a big deal for the roleplaying industry, so they were in the process of forming the Sword & Sorcery Studio — a new department to publish d20 products. White Wolf needed someone with expertise in the legal and mechanical issues related to the d20 trademark license, which led to asking Necromancer Games for help in forming White Wolf's "Sword & Sorcery" imprint, with the understanding that it would publish not only the works of the Sword & Sorcery Studio, but the books of Necromancer Games as well. The partnership between White Wolf and Necromancer was announced on September 13, 2000.[1]:8

When White Wolf announced their partnership with Necromancer Games, they also stated that they were working with a third partner, the "Sword & Sorcery Studio," which was actually the division of White Wolf dedicated to producing d20 content, and gave its name to White Wolf's new d20 imprint: Sword & Sorcery. White Wolf produced the first Sword & Sorcery book, the Creature Collection (2000), a book of monsters; Clark Peterson and Bill Webb of Necromancer Games put Creature Collection together, but the writing came from White Wolf.[2]:33

Products

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gollark: Probably they'd only give them to *domestic* governments, at least, which is something.
gollark: Well, yes, it's entirely possible for the VPN provider to be being evil.
gollark: No, I mean they can't do it at all. A bruteforce attack on the stuff involved is not actually practical.
gollark: It would also probably still require more computing power than is practical to just do it to *everyone*.

References

  1. Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN 978-1-61317-087-8.
  2. Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. ISBN 978-1-61317-084-7.


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