Swashbucklers of the 7 Skies

Swashbucklers of the 7 Skies is a role-playing game published by Evil Hat Productions in 2009.

Description

Swashbucklers of the 7 Skies is a swashbuckling RPG set in a fantasy world of islands floating in the sky, which offers players the chance to heroically adventure across the heavens.[1]:425 Swashbucklers was an homage to the pulp swashbuckling genre, with a full chapter spent on the tropes of the genre.[2]:265 Swashbucklers included a fully original setting, of sky pirates in flying ships battling across a world where islands float in the sky.[2]:265 The game uses Chad Underkoffler's PDQ system, which shared some characteristics with Fate – such as its use of Fortes (or qualities), which could be freeform occupations, motivations, histories or organizations.[1]:425 Although Swashbucklers used PDQ, it was a new variant of the system that Underkoffler called PDQ#; for the first time, Underkoffler dramatically revamped his house mechanics, as PDQ# gave characters foibles and techniques and changed conflict into a more tactical system.[2]:265 Because of the specific needs of the setting, Swashbucklers also had a well-received ship combat system.[2]:265

Publication history

Chad Underkoffler had been working on a game about sky pirates as his first independent RPG for Atomic Sock Monkey Press, but put the game aside to develop Dead Inside (2004) instead.[2]:261 As a result of a business arrangement between Atomic Sock Monkey and Evil Hat Productions, Underkoffler was finally able to publish his game as Swashbucklers of the 7 Skies in 2009.[2]:265 The joint arrangement to produce the game went smoothly, although there was a disagreement over the size; Evil Hat's Fred Hicks was ultimately able to convince Underkoffler to go with a 7" x 10" format, which was a little smaller than a traditional RPG.[2]:265

Reception

Shannon Appelcline, in his 2011 book Designers & Dragons, noted that this was a more traditional RPG for Evil Hat, and commented: "Whereas The Zorcerer of Zo had received some criticism for its rough development of superb ideas, Swashbucklers of the 7 Skies was a more polished game, showing the benefits of indie designers working together in a larger design house."[1]:425 After its publication, Swashbucklers received a Silver ENnie,[3] and was runner-up for the Indie Game of the Year.[2]:265

gollark: *More* windmills, sörry.
gollark: Sounds like a bad idea. Buy windmills.
gollark: They should at least keep old downloads...
gollark: It's not supported and I doubt mobile data and stuff would work.
gollark: Anyway: I need my phone to actually work as a phone, i.e. be able to use the, er, phone network, to text and call people, and access the interwebs.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN 978-1-61317-087-8.
  3. "2009 Noms and Winners". August 24, 2010.
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