SVGALib
SVGAlib was an open-source low-level graphics library which ran on Linux and FreeBSD and allowed programs to change video mode and display full-screen graphics. Some popular games like Quake and Doom have been ported to use SVGAlib.
Original author(s) | Harm Hanemaayer |
---|---|
Stable release | 1.4.3
/ June 2, 2001 |
Preview release | 1.9.25
|
Written in | C |
Operating system | Linux, FreeBSD |
Platform | x86, x86-64 |
Type | Library |
Website | www |
History
The library was popular in mid-1990s. Toward 2000, many applications that used it migrated to X11 and SDL, which itself can make use of SVGAlib as a video driver.
Sample
A sample of SVGAlib code is shown below:
#include <stdlib.h>
#include <unistd.h>
#include <vga.h>
int main(void)
{
int color = 4;
int x = 10;
int y = 10;
unsigned int seconds = 5;
/* detect the chipset and give up supervisor rights */
if (vga_init() < 0)
return EXIT_FAILURE;
vga_setmode(G320x200x256);
vga_setcolor(color);
vga_drawpixel(x, y);
sleep(seconds);
/* restore textmode and fall back to ordinary text console handling */
vga_setmode(TEXT);
return EXIT_SUCCESS;
}
gollark: You can use `Rc`, it's not like Rust bans them.
gollark: Also, hold mutable references to, say, different elements of a vector.
gollark: Yes, occasionally you may want to do these things, believe it or not.
gollark: * 309% precisely
gollark: It's not perfect and doesn't always get it right.
See also
External links
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