Supercar Street Challenge

Supercar Street Challenge is a racing video game developed by Exakt Entertainment and published by Activision for PlayStation 2 and Windows in 2001.

Supercar Street Challenge
Developer(s)Exakt Entertainment
Publisher(s)Activision
Platform(s)PlayStation 2, Windows
Release
  • NA: 22 October 2001 (PS2)
  • NA: 30 October 2001 (PC)
  • EU: 30 November 2001
Genre(s)Racing, Simulation video game
Mode(s)Single-player, multiplayer

Gameplay

In this game, the player has the power to design, build, and race their own dream car. They can choose their car from the Saleen S7 to the Lotus Concept Vehicle M220 to the Callaway C12; customize their own vehicle in the Steve Saleen Styling Studio; and race down the environments in London, Paris, Monaco, Los Angeles, Munich, Rome, and Turin.[1]

Reception

Reception
Review scores
PublicationScore
PCPS2
CGM[2]N/A
CGW[3]N/A
FamitsuN/A26/40[4]
Game InformerN/A6/10[5]
GameProN/A[6]
GameRevolutionN/AD−[7]
GameSpot3.9/10[8]5.8/10[9]
GameSpyN/A65%[10]
GameZone4.5/10[11]7.9/10[12]
IGN4.9/10[13]5.7/10[14]
Next GenerationN/A[1]
OPM (US)N/A[15]
PC Gamer (US)40%[16]N/A
Aggregate score
Metacritic45/100[17]57/100[18]

The PlayStation 2 version received "mixed" reviews, while the PC version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[17][18] Scott Steinberg of Next Generation said the former console version had "Standard automotive thrills with a mildly amusing twist – vehicle design options."[1] In Japan, where said console version was ported and published by Success on 21 November 2002, Famitsu gave it a score of 26 out of 40.[4]

gollark: Here's a "helpful" illustration.
gollark: Consider the scenario: there are two boxes before you. One of the boxes (let us call it "A") is transparent and contains £10000, which you can see. The other box ("B") is opaque. It contains £1000000 if and only if the entity running this weird scenario predicted (beforehand) that you'll take box B and not box A. Historically, it has been right the vast majority of the time about this. Your options are to take both boxes, or just to take B. What do?!
gollark: Anyway, while I exist, Newcomb's paradox is a fun if not particularly related problem in decision theory.
gollark: When have I *ever* said false things?
gollark: I don't believe in beds.

References

  1. Steinberg, Scott (January 2002). "Supercar Street Challenge (PS2)". Next Generation. No. 85. Imagine Media. p. 82. Retrieved 12 April 2020.
  2. Long, David J. (28 February 2002). "Supercar Street Challenge". Computer Games Magazine. theGlobe.com. Archived from the original on 2 October 2002. Retrieved 13 April 2020.
  3. Goble, Gord (April 2002). "Supercar Street Challenge" (PDF). Computer Gaming World. No. 213. Ziff Davis. p. 106. Retrieved 13 April 2020.
  4. "スーパーカー ストリート チャレンジ [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved 12 April 2020.
  5. McNamara, Andy (December 2001). "SuperCar [sic] Street Challenge (PS2)". Game Informer. No. 104. FuncoLand. p. 93. Archived from the original on 17 November 2004. Retrieved 13 April 2020.
  6. The D-Pad Destroyer (22 October 2001). "Supercar Street Challenge Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 7 February 2005. Retrieved 13 April 2020.
  7. Gee, Brian (November 2001). "Supercar Street Challenge Review (PS2)". GameRevolution. CraveOnline. Archived from the original on 12 October 2015. Retrieved 13 April 2020.
  8. Osborne, Scott (14 November 2001). "Supercar Street Challenge Review (PC) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved 12 April 2020.
  9. Ahmed, Shahed (26 October 2001). "Supercar Street Challenge Review (PS2) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved 12 April 2020.
  10. Wyss, Tony (5 November 2001). "Supercar Street Challenge". PlanetPS2. IGN Entertainment. Archived from the original on 2 December 2001. Retrieved 13 April 2020.
  11. Ovaldog (12 December 2001). "Supercar Street Challenge Review - PC". GameZone. Archived from the original on 2 October 2007. Retrieved 13 April 2020.
  12. Bedgian, Louis (16 November 2001). "Supercar Street Challenge (PS2)". GameZone. Archived from the original on 6 March 2005. Retrieved 13 April 2020.
  13. Kittur, Niki (13 November 2001). "Supercar Street Challenge (PC)". IGN. Ziff Davis. Retrieved 12 April 2020.
  14. Edwards, Ralph (24 October 2001). "Supercar Street Challenge (PS2)". IGN. Ziff Davis. Retrieved 12 April 2020.
  15. "Supercar Street Challenge". Official U.S. PlayStation Magazine. No. 52. Ziff Davis. January 2002. p. 140.
  16. Mahood, Andy (March 2002). "Supercar Street Challenge". PC Gamer. Vol. 9 no. 3. Imagine Media. p. 74. Archived from the original on 15 March 2006. Retrieved 13 April 2020.
  17. "Supercar Street Challenge for PC Reviews". Metacritic. CBS Interactive. Retrieved 12 April 2020.
  18. "Supercar Street Challenge for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 12 April 2020.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.