SubRoc-3D
SubRoc-3D (サブ・口ック3D) is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a periscope-shaped display that delivers individual images to each eye.[1][2] The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk.[3]
SubRoc-3D | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | Arcade (original) ColecoVision |
Release | 1982 |
Genre(s) | Action |
Mode(s) | Single Player |
Cabinet | Upright and Cockpit |
CPU | Z80 (@ 5 MHz) |
Sound | Discrete circuitry |
Display | Raster, 240 x 224 pixels (Horizontal), 512 colors |
It was adapted for ColecoVision, as SubRoc, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
Hardware
The stereoscopic effect is achieved with a special eyepiece,[4] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[5] The eyepiece is shaped like a submarine periscope, for the player's face to be pressed against, and is attached to a controller below. The pseudo-3D visuals in the game are created with scaled sprites using the Sega VCO Object hardware, previously used in the 1981 racing game Turbo.[6]
References
- "Overseas Readers Column: World's First 3D Video Game Unveiled - Developed Jointly By Sega and World-famous Matsushita". Game Machine (in Japanese). No. 185. Amusement Press, Inc. 1 April 1982. p. 30.
- "Overseas Readers Column: "Subroc-3D" Now Released - Sega/Esco Private Show Held". Game Machine (in Japanese). No. 193. Amusement Press, Inc. 1 August 1982. p. 26.
- "SubRoc-3D Arcade Game Review". Computer & Video Games: 30. February 1983.
- SubRoc-3D at the Killer List of Videogames
- Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
- "VCO Object". Sega Retro.