Stunt Driver

Stunt Driver is a polygonal racing game released for MS-DOS in 1990. It has a feature set similar to Brøderbund's Stunts published the same year, including a track editor, and both games have much in common with Hard Drivin', the Atari Games 3D stunt driving simulator released in February 1989.

Stunt Driver
Splash screen
Developer(s)Sphere, Inc.
Publisher(s)Spectrum Holobyte
Platform(s)MS-DOS
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Stunt Driver allows the user to create a racetrack from components such as draw-bridges, banked curves, oil slicks, water hazards, and loops, then race on them alone, against computer-controlled opponents, or against another user via a modem or null-modem connection. It allows viewing and editing of replays using different cameras, another feature shared with Stunts.

Reception

Computer Gaming World praised Stunt Driver's game play and performance, sound card audio, and extensive customization options, and stated that it was a good computer counterpart to Atari's Hard Drivin' arcade game.[1]

gollark: No, that's in potatOS.
gollark: You can even conveniently do `x = assert(thing)`, because the return value of `assert` there is `thing`.
gollark: Maybe I could make a useful utility library out of the random code I copy between projects a lot, like `map`, `fread`, `fwrite`, `fetch` and all that.
gollark: Also an approximate cross-server TPS measuring thing, although that's something like 5 lines of code and really does not need a library much (unless I add rolling averages and stuff).
gollark: I also have a ridiculously gigantic DEFLATE thing tweaked slightly from jackmacwindows's port of some WoW developer's thing.

See also

References

  1. Nielsen, Paul (February 1991). "Tracks of Hazards / Spectrum Holobyte's Stunt Driver". Computer Gaming World. p. 80. Retrieved 17 November 2013.
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