Sticky Balls

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford in 2005 for Gizmondo, a gaming console with the same name as the game console manufacturer and the game's publisher and developer, which was later ported to iOS in 2014.[2]

Sticky Balls
Developer(s)Gizmondo Studios Manchester
Publisher(s)Gizmondo Studios
Designer(s)John Pickford and Ste Pickford[1]
Platform(s)Gizmondo
iOS
ReleaseGizmondo
  • EU: May 24, 2005
  • NA: October 22, 2005

iOS
May 23, 2014
Genre(s)Puzzler
Mode(s)Single-player, multiplayer

Development

It was initially developed by Zed Two for Pocket PCs.[3] After Zed Two was bought out by Warthog, a version was in development for the PlayStation Portable, until Warthog was bought out by Tiger Telematics and development was switched to the Gizmondo,[4] eventually releasing on May 24, 2005. It was one of only 8 titles available for the handheld console in the United States, and among the 14 games released for the system in Europe. It became the most popular game on the Gizmondo platform.

On May 23, 2014, Fast Pixel Games Ltd released Sticky Balls on iOS devices under the name, Sticky Balls Classic. It was popular enough to spawn a sequel, Sticky Balls Soccer, released on June 29, 2014.[5]

Gameplay

Screenshot of gameplay on a Gizmondo.

Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.[6]

Rather than pocketing the balls in a pocket like in a traditional pool game, the balls must be stuck together in groups of seven to win the stage. As the game progresses, additional power-ups, bonuses and stage designs offer new challenges.

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References


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