Space Hunter

Space Hunter (スペースハンター)[2] is a Japan-exclusive video game that was released in 1986 for the Family Computer. The game was developed and published by Kemco, which was then known as Kotobuki System. The game is similar in theme and gameplay to Metroid, which was released the same year.[3]

Space Hunter
Cover art
Developer(s)Kemco
Publisher(s)Kemco
Designer(s)Yasushi Hirashita
Programmer(s)Shinobu Michiura, Fumio Tono, Tomoharu Aihara, Kiminari Sueda, Minori Shinagawa, Makoto Kario, Fumi Iwamoto
Composer(s)Hiroyuki Masuno
Platform(s)Family Computer
Release
  • JP: September 25, 1986[1]
Genre(s)Action
Mode(s)Single-player

Summary

The plot revolves around a robotic revolt led by a robot named De Gaulle in the year 2199 AD. By the explosions of global nuclear war, society has broken up into nine small expulsions, one of them disappeared and Venus collided with another celestial object. Humanity only slightly survived. Its thread of life barely connected to a body; which was rebuilt into a cyborg. The heroine is named Al Tiana and is also apparently a robot who does not support the rebellion. She is out to prove her loyalty to the humans.

There are only two songs on the entire soundtrack. Once a stage is cleared, it can never be retried.[4] The game system allows a variety of items to be used.[4] However, actually using it can be difficult. On the video game cover art, the heroine is depicted joining the fight in a leotard. This is different from the actual character on the game screen. Enemies tend to be recycled from stage to stage, creating little variation for the player.[4] Static screens and simple graphics are also an important staple of this game.[4]

gollark: Do something mildly accursed like subtract the smallest value from each of the values each "tick".
gollark: You could also *emulate* the whole timery thing by... I think just subtracting a lot?
gollark: If the values are too close together they may not run in order. As I said, it basically makes the scheduler do it.
gollark: Thus, beeoidalizing all things.
gollark: You COULD sleep for `log(x)` time instead.

References

  1. Space Hunter at GameFAQs
  2. English-Japanese translation at SuperFamicom.org.
  3. Derboo, Sam; Kalata, Kurt (August 2, 2015). "Inventories: 1980s Video Game Heroines (page 2)". Hardcore Gaming 101. Retrieved July 14, 2016. It's easy to draw some conceptual parallels between Metroid and Kemco's Space Hunter, seeing as both are open-ended space adventures where you explore maze-like caverns.
  4. Space Hunter at Video Game Den.
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