Sound Object (SndObj) Library
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI and file I/O and is available, cross-platform, for Linux, Windows, Mac OS X, IRIX and other Unix-like systems.
Written in | C++ |
---|---|
Type | library or framework |
License | GNU General Public License |
The library development is now a cooperative project hosted by sourceforge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).
The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).
Notes
gollark: Consider the "rich" function. If you consider the arguments there, and its name, you might be able to guess "oh, maybe that gets the richest users", but you may get it wrong and end up annoyed.
gollark: Stuff isn't particularly self-descriptive a lot of the time. Not as much as comments and stuff make it.
gollark: Combined with the example code, it's usable, but vaguely annoying.
gollark: It briefly describes jua, mentions the available non-websocket API calls, then has a short websocket-y code example which seems to miss a few important features.
gollark: The build process would be a bit annoying, though.
References
External links
- "SndObj Library Homepage". sndobj.sourceforge.net. Retrieved 2020-04-14.
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