Soul Bubbles

Soul Bubbles is a puzzle video game for the Nintendo DS handheld console. It was developed by the French studio Mekensleep, and was published by Eidos Interactive in the PAL regions and North America in 2008.[1] It was released in Japan in 2009 by Interchannel under the title Awatama (あわたま, lit. "Bubble Ball").

Soul Bubbles
PAL box art
Developer(s)Mekensleep
Publisher(s)
Platform(s)Nintendo DS
Release
  • NA: June 10, 2008
  • EU: June 13, 2008
  • AU: June 20, 2008
  • JP: July 16, 2009
Genre(s)Puzzle, adventure, art game
Mode(s)Single-player

Gameplay

The core gameplay involves transporting "spirits" within protective bubbles through varying environments. Bubbles are moved by being blown by the main "spirit herder" character based on stylus strokes on the DS touch screen. Bubbles may be created, joined, split, deflate and burst using animal "masks", worn by the spirit herder, again using the touch screen. These mechanics are then used to navigate through levels featuring wind currents, enemies, water, fire, gases, spikes, sticky surfaces, and further complexities. At the same time there are collectible "stardust" items that contribute to the player's end-of-level score, and "calabash" that unlock additional levels.

Plot

The player plays as a young shaman apprentice, whose duty is to care for lost souls. The player must create protective bubbles to keep the souls safe. The game contains eight worlds and 40 levels.

The player has to complete each level by moving all the spirits to the Gateway Cube, where the souls will forever rest, while collecting stardust and Calabash.

Development

The team responsible for final game design consists of Olivier Lejade and Omar Cornut, with the help of experienced game developer Frédérick Raynal. Raynal left the team in spring of 2006, to start working with Ubisoft.[2] The game was initially released in North America exclusively through Toys "R" Us retail stores.[3] In late 2008, a demo of the game was made available on the DS Download Service of the Wii Nintendo Channel.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[5]
Review scores
PublicationScore
Edge7/10[6]
Eurogamer8/10[7]
Famitsu28/40[8]
GameSpot7/10[9]
GameSpy[10]
GameZone8.6/10[11]
IGN(UK) 8.4/10[12]
(US) 8/10[13]
Nintendo Power6.5/10[14]
ONM93%[15]
VideoGamer.com8/10[16]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[5] N-Europe described it as a "wonderfully calming" game and feels like the "title the DS was built for".[17] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[8]

The game was a nominee for several Nintendo DS-specific IGN awards, including Best Puzzle Game,[18] Best New IP,[19] and Most Innovative Design.[20] It was nominated for the 9th Annual Game Developers Choice Awards "Best Debut" award[21] and the British Academy of Film and Television Arts Video Game Awards "Handheld" category.[22] It was number one on Gamasutra's 2008 top 5 overlooked games.[23]

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References

  1. IGN staff (March 18, 2008). "Eidos Announces Soul Bubbles". IGN. Retrieved October 15, 2017.
  2. Delahaye, Sébastien (January 21, 2008). "Le stylet décoince la bulle" [Style removes the bubble]. Libération (in French). Retrieved October 15, 2017.
  3. IGN staff (June 26, 2008). "Soul Bubbles Available Exclusively at Your Local Toys "R" Us Store". IGN. Retrieved October 15, 2017.
  4. Harris, Craig (December 1, 2008). "DS Download Service: December 1". IGN. Retrieved October 15, 2017.
  5. "Soul Bubbles for DS Reviews". Metacritic. Retrieved October 15, 2017.
  6. Edge staff (July 2008). "Soul Bubbles". Edge. No. 190. p. 97.
  7. Reed, Kristan (June 18, 2008). "Soul Bubbles Review". Eurogamer. Retrieved October 15, 2017.
  8. rawmeatcowboy (July 7, 2009). "Famitsu - review scores". GoNintendo. Retrieved October 15, 2017.
  9. Coby, Alex Sassoon (June 30, 2008). "Soul Bubbles Review". GameSpot. Retrieved October 15, 2017.
  10. Graziani, Gabe (June 27, 2008). "GameSpy: Soul Bubbles". GameSpy. Retrieved October 15, 2017.
  11. Bedigian, Louis (July 9, 2008). "Soul Bubbles - NDS - Review". GameZone. Archived from the original on October 2, 2008. Retrieved October 15, 2017.
  12. MacDonald, Keza (June 5, 2008). "Soul Bubbles UK Review". IGN. Retrieved October 15, 2017.
  13. Harris, Craig (July 7, 2008). "Soul Bubbles Review". IGN. Retrieved October 15, 2017.
  14. "Soul Bubbles". Nintendo Power. Vol. 230. July 2008. p. 90.
  15. "Soul Bubbles Review". Official Nintendo Magazine. June 2008. p. 78. Archived from the original on October 8, 2014. Retrieved October 15, 2017.
  16. Orry, Tom (June 9, 2008). "Soul Bubbles Review". VideoGamer.com. Retrieved October 15, 2017.
  17. Lee, Mark (August 14, 2008). "Soul Bubbles". N-Europe. Retrieved October 15, 2017.
  18. "Best of 2008: Best Puzzle Game (DS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved October 15, 2017.
  19. "Best of 2008: Best New IP (DS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved October 15, 2017.
  20. "Best of 2008: Most Innovative Design (DS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved October 15, 2017.
  21. "9th Annual GDCA". Game Developers Choice Awards. Retrieved October 15, 2017.
  22. "Video Games Awards Winners". British Academy of Film and Television Arts. March 10, 2009. Retrieved October 15, 2017.
  23. Caoili, Eric (December 10, 2008). "Gamasutra's Best Of 2008: Top 5 Overlooked Games". Gamasutra.
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