Soraya Saga
Kaori Tanaka (田中 香, Tanaka Kaori, born April 18, 1969), also known by her pen name, Soraya Saga (嵯峨 空哉, Saga Soraya), is a freelance Japanese illustrator, designer, and video game story writer.
Soraya Saga | |
---|---|
嵯峨 空哉 | |
Born | |
Nationality | Japanese |
Occupation | Video game story writer, illustrator, and designer |
Spouse(s) | Tetsuya Takahashi |
Biography
Final Fantasy
Soraya joined Squaresoft as a graphic designer in the early 1990s through an advertisement in ASCII computer magazine.[1] Soraya was a graphic designer at Squaresoft for Final Fantasy IV: Easy Type,[2] Romancing SaGa, Final Fantasy V, and Final Fantasy VI, She helped create the characterization for Final Fantasy VI characters Edgar and Sabin, beginning by choosing two playable character classes, in this case monk and machinist, choosing the desert as a setting, and then creating an extensive character background in a private booklet for herself.[1]
Xenogears/Xenosaga
Soraya and her husband Tetsuya Takahashi submitted a script for Final Fantasy VII which was called "too dark" and "complicated" for a fantasy game, but were allowed to start a new project based on the script, which was worked into a full treatment with cutscenes, eventually being released under the name Xenogears.[3] The story was inspired by the writing pair's interest in Jung, Nietzsche, and Freud, addressing questions of "where do we come from, what are we, where are we going".[3] Soraya and Takahashi went on to write the plot of Xenosaga Episode I, Xenosaga Episode II, and Xenosaga Pied Piper.[2] Xenosaga's use of many religious references reflected Soraya's interest in belief and its power.[3] KOS-MOS was designed by Takahashi, reflecting a reversed view of human construction, giving the character a powerful body and fragile soul.[3] Several designs that were not used were created by designers Kunihiko Tanaka and Kouichi Mugitani.[3] Originally intended to be six games, the series was cut short, and many plot points had to be changed and moved because of the second episode's plot.[3]
At some point during the production of Xenosaga Episode II, Saga was informed that her services would no longer be needed in the production of the remaining installments of the series.[2]
Later works
She also helped develop the story for Soma Bringer.[1] She also did a draft for Monolith Soft in 2000 for a sci-fi RPG called "Titus 12".[3]
Gameography
- Final Fantasy V (1992): map design[2]
- Final Fantasy VI (1994): field graphic designer, script[1]
- Romancing SaGa 3 (1995): graphic designer[2]
- Xenogears (1998): scenario writer[2]
- Xenosaga Episode I: Der Wille zur Macht (2002): event scenario writer[2]
- Xenosaga Episode II: Jenseits von Gut und Böse (2004): assistant author[2]
- Xenosaga: Pied Piper (2004): script co-author[2]
- Soma Bringer (2008): scenario[1]
- Xenoblade Chronicles 2 (2017): guest artist[4]
References
- Spencer (June 4, 2010). "Reflections with Soraya Saga Part 1". Siliconera. Archived from the original on March 12, 2016. Retrieved August 16, 2012.
- Dunham, Jeremy (January 18, 2005). "Xenosaga Loses Scenario Writer". IGN. Archived from the original on April 15, 2012. Retrieved August 16, 2012.
- Spencer (June 11, 2010). "Soraya Saga On Xenogears And Xenosaga". Siliconera. Archived from the original on December 22, 2015. Retrieved August 16, 2012.
- Sato (October 31, 2017). "Xenoblade Chronicles 2 Introduces Its Elegant Water-Type Blade Yuuou, Designed By Soraya Saga". Siliconera. Retrieved April 20, 2020.
External links
- Soraya Saga on Twitter