Snowboard Riot

Snowboard Riot, known in Japan as Board Warriors (【配信終了】 ボードウォリアーズ, [Haishin Shūryō] Bōdo Woriāzu, lit. "Transmission Finish: Board Warriors"), is a snowboarding video game for WiiWare by Hudson Soft released in North America on February 2, 2009 and in the PAL regions on February 27, 2009. The game supports the Wii Balance Board and features online multiplayer via the Nintendo Wi-Fi Connection.

Snowboard Riot
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Platform(s)Wii (WiiWare)
Release
  • NA: February 2, 2009
  • JP: February 10, 2009
  • PAL: February 27, 2009[1]
Genre(s)Sports
Mode(s)Single-player, Multiplayer

Gameplay

In the game, players race against each other across four courses. Along the way, they can pick up weapons and power-ups such as mines, homing missiles, turbo boosts, invisibility and shields in order to hinder their opponents and aid themselves. Players can also use their board to protect themselves from attack. Each course features several alternate routes and hazards such as cliffs, but are linear and require the player to enter a teleportation portal at the bottom to warp them to the top of the course to start the next lap.[2]

Players will be able to choose from four characters, and be able to customize and upgrade their gear, giving them performance boosts. The game also features a time attack mode, two player split screen offline multiplayer and online multiplayer against up to four opponents, and an option to race without weapons or power-ups.[2][3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic49/100[4]
Review scores
PublicationScore
IGN5.5/10[5]
NGamer40%[6]
Nintendo Life[7]
Teletext GameCentral5/10[4]

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4] IGN criticized the game's "overly aggressive" rubberband AI and an unrewarding single player experience.[5] Nintendo Life found that the reliance on using weapons to win rather than pure racing skill can result in a frustrating experience for the player.[7]

gollark: Well, that's a bad use.
gollark: I mean, I guess it might work in that if a heatsink is far away from combat it can use better but more fragile radiators.
gollark: This seems somehow a bad idea...
gollark: And make them arbitrary-wavelength mirrors.
gollark: If it's too problematic, you could remove the conversion-to-usable-energy sort, probably.

References

  1. Calvert, Darren (November 7, 2008). "Hudson's Upcoming WiiWare Games Revealed". Nintendo Life. Gamer Network. Retrieved July 27, 2018.
  2. Aziz, Hamza CTZ (November 25, 2008). "Preview: Snowboard Riot". Destructoid. Enthusiast Gaming.
  3. Calvert, Darren (November 11, 2008). "Hudson announce Snowboard Riot for WiiWare". Nintendo Life. Gamer Network. Retrieved July 27, 2018.
  4. "Snowboard Riot for Wii Reviews". Metacritic. CBS Interactive. Retrieved July 27, 2018.
  5. Harris, Craig (February 3, 2009). "Snowboard Riot Review". IGN. Ziff Davis. Retrieved July 27, 2018.
  6. "Review: Snowboard Riot". NGamer. Future plc. June 2009. p. 72.
  7. Lind, Paul (February 8, 2009). "Snowboard Riot Review". Nintendo Life. Gamer Network. Retrieved July 27, 2018.
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