Slovakia national speedway team

The Slovakia national speedway team are motorcycle speedway national team from Slovakia.

Slovakia
Nation colourWhite, Blue and Red
SWC Wins0

World championships

Speedway World Cup

YearPlaceEventPos.Pts.Riders
2001–2009Did not enter
YearPlaceEventPos.Pts.Riders

Team U-21

YearPlacePts.Riders
2005--4th place in Qualifying Round 1
2006–2009Did not enter
YearPlacePts.Riders

European Championships

Pairs

YearPlacePts.Riders
2004–2007Did not enter
2008--Withdrew in Semi-Final 1
2009Did not enter

Honours

World Championships

Competitions Total Gold medals Silver medals Bronze medals
Total Years Total Years Total Years
Team
World Cup
(1960-2000)
(since 2001)
0
Team U-21 (since 2005) 0
Pairs (1970-1993) 0
Intercontinental (1975-2001) 0
Individual
Grand Prix
(1936-1994)
(since 1995)
0
Individual U-21 (since 1977) 0
Total medals: 0 Gold: 0 Silver: 0 Bronze: 0

European Championships

Competitions Total Golden medals Silver medals Bronze medals
Total Years Total Years Total Years
Team U-19 (since 2008) 0
Pairs (since 2004) 0
Individual (since 2001) 0
Individual U-19 (since 1998) 0
Total medals: 0 Gold: 0 Silver: 0 Bronze: 0
gollark: Using hypothetical assembly syntax I haven't actually implemented:```# start of memory to add kittens to(add r1 r0 0x1000) # maybe there would be nice dedicated syntax for "set register" actually# end of kittenized region(add r2 r0 0x1600)(label loop (add r3 r0 40) (poke r3 r1 0) (add r3 r0 94) (poke r3 r1 1) # and so on (add r1 r1 8) (jlt r1 r2 loop))```
gollark: To create RAM kittens, all you need to do is `ADD` the ASCII value of each character into a temporary register, `POKE` them into the right memory location (using the per-instruction `POKE` offset, probably), and then do that in a loop.
gollark: I should probably implement arithmetic instructions then a basic assembler, I guess, because hand-writing machine code is unpleasant.
gollark: What? No. This doesn't really need jumps, except possibly to run it repeatedly.
gollark: Well, it would just be a bunch of POKEs at consecutive memory addresses.

See also


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