Slipstream 5000

Slipstream 5000 is a 3D airplane combat/racing video game developed by The Software Refinery and published by Gremlin Interactive for IBM PC compatible computers in July 1995.

Slipstream 5000
Developer(s)The Software Refinery
Publisher(s)Gremlin Interactive
Producer(s)Anthony Casson
Programmer(s)Ciaran Gultnieks
Ian Martin
Artist(s)Mark Griffiths
Composer(s)Chris Adams
Neil Biggin
Platform(s)DOS
ReleaseJuly 1995
Genre(s)Racing
Mode(s)Single-player, two player

Release

The game is compatible with DOS as well as Windows 95 and Windows 98 via their native DOS support. Later versions of Windows based on the NT kernel have issues with running the game, but it can be run successfully via DOSBox. It was also distributed free with Classic Logitech Wingman Extreme Joysticks during the 1990s. GOG.com released an emulated version for Microsoft Windows, Linux and Mac OS X in 2011.[1]

Slipstream was an unreleased conversion of Slipstream 5000 which in 1996 was being prepared for the Sony PlayStation platform's Japanese market (it was supposed to be later completely reshaped for its European release). Little was publicised about this title, besides its "urban manga" look as the ships were being designed by the Japanese manga artists.[2] It was also in development for the Sega Saturn.[3] Since the 2010s, it has been available for purchase via the website Good Old Games[4] as well as Steam.[5]

Reception

Reception
Review scores
PublicationScore
Next Generation[6]
PC Gamer (US)89%[7]

Although sales were not very high due to stiff competition from consoles, the game was generally well received, having 3D graphics and gameplay advanced for its time. While it was soon superseded by console games with superior graphics, Slipstream 5000 was later described as having been years ahead of its competition. PC Gamer magazine US rated it at 89%.[7]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "it's a very pretty game that happens to be even more fun to play than it is to look at."[6]

gollark: Same thing but just bored.
gollark: - it would work fine because ??? handwave and I'd be stuck in the constant barely-not-dying state of all wild animals for several years, probably incredibly bored and stressed at the same time, until I die of some wild animal thing.
gollark: See, if my mind were somehow stuck into a rabbit or something then either:- the limited rabbit brain wouldn't be able to support most of it. "I" would be stuck as a rabbit with a vague longing for missing things "I" can't actually understand
gollark: It sounds like an utterly horrifying existence to me personally.
gollark: Not even my ultimate cosmic power is enough to comprehend that sentence.

References

  1. "New release: Slipstream 5000". GOG.com. CD Projekt. August 2, 2011. Retrieved January 29, 2020.
  2. Edge, June 1996
  3. Official Sega Saturn Magazine 7, page 13
  4. "GOG.com". gog.com. Retrieved 8 January 2016.
  5. "Steam". Steam. Retrieved 8 January 2016.
  6. "Finals". Next Generation. No. 7. Imagine Media. July 1995. p. 74.
  7. "PC Gamer Online". pcgamer.com. Archived from the original on 1 March 2000. Retrieved 2 July 2015.
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