Sidewize

Sidewize is a horizontally scrolling shooter released by Firebird in 1987 for the Commodore 64 and ZX Spectrum home computers. It was followed by a sequel, Crosswize.

Developer(s)Odin Computer Graphics
Publisher(s)Firebird Software
Designer(s)
  • Steve Wetherill
  • Colin Grunes
Platform(s)Commodore 64, ZX Spectrum
Release1987
Genre(s)Scrolling shooter
Mode(s)Single-player, Two-player

Plot

The four worlds of Omicron, Nu, Delta and Iota are under siege by the Dariard Mutants. The Warriors of the Xeolom Alliance are all that stand between the Mutants and victory.

Gameplay

Sidewize is a 2D horizontally scrolling shooter with similarities to the Capcom arcade game Side Arms. The player controls the warrior Dynar on his lone mission against waves of Mutants on the four worlds of the Xeolom Alliance. Dynar is equipped with an armored suit with a jetpack and an array of weapons. Power-ups may be collected for improved mobility, weapons and firepower.

The four Xeolom worlds may be played in any order, but must all be completed before the player moves on to the alien world of Zeta, where the final Mutant boss awaits.

Development

Sidewize was developed by Odin Computer Graphics.

Reception

Reception
Review scores
PublicationScore
Crash50%[1]
CVG29/30[2]
Sinclair User[3]
Your Sinclair9/10[4]
  • Your Sinclair:

    "The game itself is a simple concept, but there's just so much to it, and the difficulty is so well judged, you just can't pull the plug. It's fast. The action is flicker-free. The monochrome graphics are great and the sound effects set it all off. It could take years of careful manoeuvre to beat this one, unless you're into hacking..."[4]

gollark: I'm not very "rich" personally, I have £1.90 in my bank account and mostly cheap old/used computery stuff, but my family is pretty "bourgeoisie", as silly communist people would say.
gollark: Ah, I see.
gollark: I can never remember which way round the percentiles go.
gollark: In poorer countries, people have more children so they can get more support when they are old and as a contingency in case few survive to adulthood.
gollark: There's probably more than that.

References

  1. "Reviews". Crash. No. 44. September 1987. p. 103.
  2. John (October 1987). "C+VG Reviews". Computer And Video Games. No. 72. p. 25.
  3. Douglas, Jim (September 1987). "Sidewize". Sinclair User. No. 66. pp. 44–45.
  4. Smith, Rachael (October 1987). "Screen Shots". Your Sinclair. No. 22. p. 38.
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