Crosswize

Crosswize is a shoot 'em up released by Firebird in 1988 for the ZX Spectrum home computer. It was the sequel to Sidewize.

Publisher(s)Firebird Software
Designer(s)Colin Grunes, Steve Wetherill
Platform(s)ZX Spectrum
Release1988
Genre(s)Shoot 'em up
Mode(s)Single-player, Two-player

Plot

The planet Luna is under attack by Mutants and must be defended.

Overview

The game is very similar to its predecessor, with a lone warrior battling waves of alien enemies. A notable difference is the ability to fire in both directions, as in Side Arms. Again, power-ups may be collected for improved weapons and firepower.

Development

Crosswize was published by Firebird Software. A sequel to Sidewize, it was programmed by Steve Wetherill and Colin Grunes, who designed the previous game.[1]

Reception

Reception
Review scores
PublicationScore
Crash69%[2]
CVG27/40[3]
Sinclair User[4]
Your Sinclair9/10[5]
  • Your Sinclair:

    "Addictiveness? Is this game addictive? We are talking fail your exams, lose your job, break up your marriage, and even don't wash your hair-type addictiveness. You keep pounding the joystick, trying to get past that building to see what will kill you next. Have another go, and another, just one more, and another, one more time..."[5]

  • Sinclair User: "A terrific shoot-em-up and classic blast. Violent escapism at its best."[4]
gollark: PotatOS doesn't use bytecode and do not break backward compatibility or else.
gollark: it was never used.
gollark: The emergency shutdown thing was added after an issue when I retasked all PotatOS machines to spam a rednet chat server and couldn't stop them.
gollark: The SPUDNET interface is highly concurrent™ so you could just send a shutdown command while it is doing other things and it'd work.
gollark: It just doesn't have a dedicated emergency shutdown thing now, since the interface for remote debugging got actual parallelism ages back.

References

  1. "Previews". Crash. No. 51. April 1988. pp. 116–117.
  2. "Reviews". Crash. No. 53. June 1988. p. 17.
  3. Bielby, Matt (June 1988). "C+VG Reviews". Computer And Video Games. No. 80. p. 40.
  4. "Arcade Review". Sinclair User. No. 75. June 1988. pp. 50–51.
  5. McCandles, David (July 1988). "Reviews". Your Sinclair. No. 31. p. 45.
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