SiN: Wages of Sin

SiN: Wages of Sin is an expansion pack for Ritual Entertainment's first-person shooter game SiN. Wages of Sin was developed by 2015 Games as their first retail product and published by Activision on February 26, 1999. Taking place after the events depicted in SiN, players once again assume the role of HARDCORPS officer John R. Blade as he attempts to stop Mafia boss Gianni Manero from taking control of the remnants of SinTEK following the disappearance of its villainous CEO, Elexis Sinclaire.

SiN: Wages of Sin
Developer(s)2015, Inc.
Publisher(s)Activision
Nightdive Studios (SiN: Gold)
EngineQuake II engine (enhanced)
Platform(s)Windows
ReleaseFebruary 26, 1999
Genre(s)First-person shooter
Mode(s)Single player, multiplayer

After Nightdive Studios acquired the rights to the SiN franchise in 2020, SiN and Wages of Sin were republished together as SiN: Gold on Steam and GOG.com.

Gameplay

While keeping the interactivity level and the real-world level design of the original game, Wages of Sin adds a few extra elements beyond the standard weapons and upgraded enemies. Wages of Sin features new enemies, locations, and weapons, as well as new items like a flashlight, nightvision goggles, and ropes. A multiplayer game mode called Hoverbike deathmatch is also included in the game.

Plot

After Elexis Sinclaire's disappearance at the end of SiN, the mob boss Gianni Manero seeks to gain power from the remnants of Elexis' former company SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of these mutants break out and escape into Freeport City, the elite security force group HARDCORPS becomes aware of their existence. HARDCORPS leader John Blade, who starred as the player character in SiN, sets out to set things right. Blade's hunt for Manero leads him to new locations of Freeport City that were not included in the original game, encountering new enemies and weapons along the way. Some elements of the game, such as whether a specific level is visited during the day or night, can change depending on the player's choices, such as whether a scientist's kidnapped daughter is saved from being killed.

Although Elexis Sinclaire never appears in Wages of Sin, she is often referred to (in serious and humorous ways) throughout the game and the ending hints towards her return (which occurs in SiN's official sequel, SiN Episodes).

Development

Wages of Sin runs on the Quake II engine, utilizing the same technology the original game is based on. However, great attention to detail and interactivity was kept when 2015 designed Wages of Sin, resulting in even more options and visual treats than SiN could offer. Because the entire expansion takes place in Freeport City, the player can visit many more locations in the city than was possible in SiN, such as a cargo ship, a vacant building, a nightclub, and Manero's casino and penthouse complex.

Many special effects were considered impressive for the time, such as a spider emerging from the body of a shot mutant or the earthshaking fireball explosion of the IP36 nuclear rocket launcher.

On the audio side there is some new music, new sound effects, and brand-new voice acting from the same actors who appeared in SiN. There is also some new voice acting for the new characters (such as Manero) who appear specifically in this add-on.

Reception

Game Revolution gave it a B rating, writing "As an add-on, Wages of Sin is great. Unfortunately, was Sin ever that good to begin with? I found it to get stale quickly and almost tediously repetitive as time went on, lacking both the sharpness and polish of games like Half-Life, which took the Quake 2 engine to new untold highs. Wages of Sin is still good, but it expands on that flawed base, like a rose growing from soil that was not blessed with Miracle Grow".[1] GameSpot was also mostly positive in their review, which stated "Despite the sound problem and the other minor issues, however, Wages of Sin is a very impressive first-person shooter. If you held onto your copy of Sin and resisted the urge to return it before the patch came out, you should definitely give this mission pack a try. It's not a groundbreaking game experience, but it is a fast-paced, action-packed first-person romp that hearkens back to the classics of the genre."[2]

gollark: Again, peripheral-over-websocket?
gollark: Modem-over-websocket + wireless peripherals?
gollark: Is there something wrong with modem-over-websocket?
gollark: <@!111569489971159040> is now banned from RCEoR for evilness without a flag.
gollark: I made mine in F#, which made it a lot easier to test, because the units-of-measurement system ensured that I wasn't *too* wrong.

References

  • Daxx (7 March 1999). "Game Over - Game Review: SiN: Wages of Sin". Game Over Online. Retrieved 27 June 2015.
  • M.C. (2 April 1999). "SIN:Wages of Sin © Activision". Gaming Enternainment Monthly. Archived from the original on 10 January 2003. Retrieved 27 June 2015.
  • "Sin Mission Pack: Wages of Sin". Electric Games. 1999. Archived from the original on 14 October 2007. Retrieved 27 June 2015.
  • Joan Isern Meix (15 May 1999). "Así tenía que haber sido Sin" [SiN should have been this way]. MeriStation (in Spanish). PRISA. Retrieved 27 June 2015.
  • Henrik, Hansen (5 May 1999). "WAGES OF SIN". GameReactor (in Danish). Gamez Publishing. Retrieved 27 June 2015.
  • Harding, Chris (28 April 1999). "WAGES OF SIN". The Adrenaline Vault. NewWorld.com, Inc. Archived from the original on 24 February 2005. Retrieved 27 June 2015.
  • Johnny_B (1 April 1999). "Wages of Gold. Job of Sulfur". Game Revolution. Net Revolution Inc. Retrieved 27 June 2015.
  • Michael E. Ryan (12 April 1999). "Sin Mission Pack: Wages of Sin Review". GameSpot. CBS Interactive. Retrieved 27 June 2015.
  • Mullen, Micheal (20 January 1999). "Sin, and Sin Again". GameSpot. CBS Interactive. Archived from the original on 5 March 2001. Retrieved 27 June 2015.
  • IGN Staff (13 January 1999). "Sin After Sin". IGN. Snowball.com Inc. Archived from the original on 5 March 2001. Retrieved 27 June 2015.
  • Hill, Steven (May 1999). "SIN MISSION PACK: WAGES OF SIN". PC Zone. Dennis Publishing Ltd. (76): 105. ISSN 0967-8220. Retrieved 27 June 2015.
  • Lynch, Jim (June 1999). "Wages of Sin" (PDF). Computer Gaming World. Ziff Davis (179): 151. ISSN 0744-6667. Retrieved 27 June 2015.
  1. "Wages of Sin Review". Game Revolution. Retrieved 26 June 2015.
  2. Ryan, Michael E. "Sin Mission Pack: Wages of Sin Review". GameSpot. Retrieved 26 June 2015.
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