Shadow of Memories

Shadow of Memories (シャドウ・オブ・メモリーズ, Shadou obu Memorīzu) (Shadow of Destiny in North America) is a Mystery adventure game developed by Konami Computer Entertainment Tokyo and published by Konami. Originally released for the PlayStation 2 in 2001, it was later ported to Xbox (which is only released in Europe) and Microsoft Windows in 2002. A PlayStation Portable version was released on October 1, 2009 in Japan and on January 26, 2010 in North America.

Shadow of Memories
Developer(s)Konami Computer Entertainment Tokyo
Runecraft (PC port)
Publisher(s)Konami
Producer(s)Junko Kawano
Artist(s)Minako Asano
Junko Kawano
Yohei Kiyohara
Kazuhide Nakazawa
Writer(s)Junko Kawano
Composer(s)Norikazu Miura
Hana Hashikawa
Sayaka Yamaoka
Platform(s)PlayStation 2, Xbox, Microsoft Windows, PlayStation Portable
ReleasePlayStation 2
  • JP: February 22, 2001
  • NA: March 6, 2001
  • EU: March 30, 2001
Xbox
  • EU: September 27, 2002
Microsoft Windows
  • NA: December 2, 2002
  • EU: February 7, 2003
PlayStation Portable
  • JP: October 1, 2009
  • NA: January 26, 2010
Genre(s)Adventure
Mode(s)Single-player

Gameplay

The color tone varies depending on which era Eike time-travels to. For example, the early twentieth century is depicted in grey tones while 1580 appears in earth-colored ones.[1]

The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer.[2] The game takes place in three parts: a prologue, eight chapters, and an epilogue.[1] In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it. Shadow of Memories lacks traditional action elements,[1][2] and Eike cannot attack nor does he have a bar displaying his health.[1] The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town.[3] The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters.[1] Actions taken in one time period affect future ones; for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era.[1]

Additionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to.[3] The amount of time Eike spends in the different eras also passes in the present-day one.[1] The cut-scenes and dialogue takes up varying amounts of in-game time.[3] When the clock arrives at the time of Eike's death, the chapter restarts, however, if Eike is not in his time period at the time of his death, the game ends.[3]

Plot

Set in a fictional German town named Lebensbaum (Life's Tree), Shadow of Memories revolves around a 22-year-old man named Eike Kusch, who dies in the beginning of the game from being stabbed after leaving a small diner. However, he is resurrected by Homunculus (voiced by Charles Martinet in English), a djinn or genie, who offers to send him back in time to prevent his death and gives him the time-traveling digipad. Eike explores four eras—2001, 1979/1980, 1902 and 1580 to 1584 — as he attempts to unmask his killer and figure out a way of stopping his own murder at various points in the present. Along the way he encounters several characters: Dana, a modern-day waitress whom he accidentally brings back to the year 1580 and loses; the present-day fortune teller, who tells Eike the hour of his death; Eckart Brum, the curator of a private art museum who lost his wife and infant daughter in a shooting; Dr. Wolfgang Wagner, an alchemist living in 1580 with his wife, Helena, and their two children, Hugo and Margarete; and Alfred Brum, the great-grandfather of Eckart.

Given a red stone by Dana, Eike follows the Homunculus' instructions to give the stone to Wagner. Time-traveling ten days later, Eike discovers that the result of Wagner's experiment destroyed the lab and caused Hugo, already upset by his mother's death due to a lingering illness, to build a time machine and track Eike down with the intent of killing him. Depending on the player's actions, Hugo holds either Margarete or Dana hostage in the present and plans to use the red stone, revealed to be the Philosopher's Stone, to resurrect his mother.


Endings

Shadow of Memories contains eight endings to the plot, with six available at first, the last two being unlocked by achieving the first six. In all endings, Eike he discovers that Homunculus was using him to ensure that he would be "created" (actually unsealed) by Wagner, and returns the digipad to him.

Development

Developed by Konami Computer Entertainment Tokyo, a playable demo of Shadow of Memories debuted at the Tokyo Game Show in September 2000.[4] The game went through several development titles: The Day and Night of Walpurgisnacht, Days of Walpurgis, and Time Adventure.[5][6] Konami released Shadow of Memories for the PlayStation 2 in Japan on February 22, 2001, in North America on March 5, 2001 (retitled as "Shadow of Destiny"), and in Europe on March 30, 2001. In 2002, the now-defunct Runecraft company ported it to the PC,[7] while an Xbox port appeared simultaneously in Europe and Australasia; a PlayStation Portable port arrived in 2009.[8]

Reception and legacy

Reception
Review scores
PublicationScore
PCPS2PSP
Adventure Gamers[9]N/AN/A
AllGameN/A[10]N/A
EdgeN/A4/10[11]N/A
EGMN/A6.83/10[12]N/A
FamitsuN/A30/40[13]N/A
Game InformerN/A6.75/10[14]N/A
GameRevolutionN/AB[15]N/A
GameSpot7.7/10[16]8.2/10[1]N/A
GameSpy78%[17]80%[18]N/A
GameZoneN/A8/10[19]N/A
IGN8.7/10[20]8.5/10[2]7.1/10[21]
Next GenerationN/A[22]N/A
OPM (US)N/A[23]N/A
PC Gamer (US)70%[24]N/AN/A
X-PlayN/A[25]N/A
Aggregate score
Metacritic71/100[26]78/100[27]54/100[28]

The PlayStation 2 version received "favorable" reviews, while the PC and PSP versions received "mixed or average reviews" according to video game review aggregator Metacritic.[26][27][28] In Japan, Famitsu gave the PS2 version a score of 30 out of 40.[13]

Reviewers praised the overall plot of the PS2 version as the game's strength.[1][2][3][15] IGN's David Zdyrko called the story "one of the deepest and most engaging that has ever been told through a videogame."[2] Andrew Vestal of GameSpot enjoyed the idea of the detective in a murder mystery as the intended victim.[1] Writing for Game Revolution, Shawn Sanders liked the time-traveling aspect of the game.[15]

The graphics of the PS2 version received mixed responses. Sanders found the textures of the game "clean and detailed".[15] Zdyrko disliked the low amount of detail on the characters and some of the background, but enjoyed the "lighting and particle effects", particularly the snow and night.[2] Vestal praised the different visual depictions of Lebensbaum, and felt that high level of detail in the backgrounds helped to somewhat counterbalance the low-resolution of the game's graphics.[1] Critics agreed that the full motion videos were well-done,[2][3][15] and praised the realistic character animation.[1][2][3]

Critics commented on the general absence of action in the gameplay.[1][2][3][15] Sanders considered it the game's greatest flaw and a possible source of frustration for players.[15] The slow beginning to the PS2 version was remarked on by critics, who felt that the game eventually picked up after a while.[2][15] Additionally, the "stiff" motion of the protagonist when running drew criticism.[1][2] Reviewers noted the relatively short play time,[1][2] and felt that the multiple endings enhanced the game's replay value.[1][2][15]

Kevin Rice reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that "Good adventure games on consoles are rare, and even if you normally don't like adventure games, this one is worth checking out. It lures players in like few others in recent memory."[22]

The game's soundtrack was well received. Critics wrote that it suited the mood[1] and occasionally helped to build suspense.[2][3] The voice acting also went over well, with several critics remarking on the quality of it.[2][3] Zdyrko described it as "first-class" and believable, and commented that since much of the PS2 version consists of dialogue, flawed voice acting might have ruined the game.[2] Vestal considered the voice acting of B-movie quality, but not flawed enough to be a major distraction.[1]

Shadow of Memories was a nominee for The Electric Playground's 2002 "Best Adventure Game for PC" and GameSpot's "Best Adventure Game on PC" awards, but lost variously to Syberia and Silent Hill 2.[29][30] The latter publication's editors called it "one of the best PC adventure games to come around in some time".[30] In 2011, Adventure Gamers named Shadow of Memories the 68th-best adventure game ever released.[31]

Time Hollow

After Shadow of Memories, Kawano wrote and directed another game with a time-traveling element: the 2008 Nintendo DS title Time Hollow;[32][33] it focuses on seventeen-year-old Ethan Kairos, who awakens in a world where his parents have been missing for twelve years, and his quest to find them.[32] Along the way, he obtains the Hollow Pen, which allows him to create time portals to solve the mystery.[32] Time Hollow continues the "themes of time manipulation and paradoxes", for which Kawano has expressed an interest.[32]

gollark: Math.random mostly uses xorshift in JS engines of today.
gollark: There are RNGs using radioactive decay, yes.
gollark: Your brain has an RNG but it's very bad.
gollark: Or by flipping switches really fast on an Ethernet cable?
gollark: Ah, you interact with Discord telepathically?

References

  1. Vestal, Andrew (March 9, 2001). "Shadow of Destiny Review (PS2)". GameSpot. Retrieved February 13, 2016.
  2. Zdyrko, David (March 6, 2001). "Shadow of Destiny (PS2)". IGN. Retrieved February 13, 2016.
  3. Dancin' Homer (March 7, 2001). "Shadow of Destiny". RPGFan. Retrieved February 12, 2011.
  4. IGN staff (September 25, 2000). "TGS 2000: Hands-on with Shadow of Memories". IGN. Retrieved February 13, 2016.
  5. Sato, Yukiyoshi Ike (March 9, 2000). "Konami's TGS Software Lineup". GameSpot. Retrieved February 13, 2016.
  6. Sato, Yushiyoki Ike (May 31, 2000). "Days of Walpurgis Renamed". GameSpot. Retrieved February 13, 2016.
  7. "Shadow of Destiny (2002) Windows credits". MobyGames. Retrieved May 29, 2012.
  8. Thorsen, Tor (October 22, 2009). "Shadow of Destiny falling on PSP in 2010". GameSpot. Retrieved February 13, 2016.
  9. Gmiterko, Christina (February 25, 2003). "Shadow of Destiny review (PC)". Adventure Gamers. Retrieved February 14, 2016.
  10. Thompson, Jon. "Shadow of Destiny (PS2) - Review". AllGame. Archived from the original on November 15, 2014. Retrieved February 14, 2016.
  11. Edge staff (March 2001). "Shadow of Memories (PS2)". Edge (95).
  12. EGM staff (April 2001). "Shadow of Destiny (PS2)". Electronic Gaming Monthly.
  13. "プレイステーション2 - Shadow of Memories (シャドウ オブ メモリーズ)". Famitsu. 915: 87. June 30, 2006.
  14. McNamara, Andy (March 2001). "Shadow of Destiny (PS2)". Game Informer (95). Archived from the original on August 24, 2004. Retrieved February 14, 2016.
  15. Sanders, Shawn (March 2001). "Shadow of Destiny Review (PS2)". Game Revolution. Retrieved February 13, 2016.
  16. Park, Andrew (July 23, 2002). "Shadow of Destiny Review (PC)". GameSpot. Retrieved February 14, 2016.
  17. Rice, Kevin (June 18, 2002). "Shadow of Destiny (PC)". GameSpy. Archived from the original on February 17, 2005. Retrieved February 14, 2016.
  18. Garbutt, Russell (March 16, 2001). "Shadow of Destiny". PlanetPS2. Archived from the original on December 3, 2008. Retrieved February 13, 2016.
  19. Krause, Kevin (March 20, 2001). "Shadow of Destiny Review - PlayStation 2". GameZone. Archived from the original on March 15, 2008. Retrieved February 13, 2016.
  20. Keshavarz, Sam (June 25, 2002). "Shadow of Destiny (PC)". IGN. Retrieved October 26, 2015.
  21. Miller, Greg (February 9, 2010). "Shadow of Destiny Review (PSP)". IGN. Retrieved February 13, 2016.
  22. Rice, Kevin (May 2001). "Finals". Next Generation. Vol. 4 no. 5. Imagine Media. p. 76.
  23. "Shadow of Destiny". Official U.S. PlayStation Magazine. April 2001. Archived from the original on April 18, 2001. Retrieved February 14, 2016.
  24. Saltzman, Marc (September 2002). "Shadow of Destiny". PC Gamer: 76. Archived from the original on March 15, 2006. Retrieved February 14, 2016.
  25. D'Aprile, Jason (April 20, 2001). "Shadow of Destiny (PS2) Review". X-Play. Archived from the original on October 31, 2001. Retrieved February 14, 2016.
  26. "Shadow of Destiny for PC Reviews". Metacritic. Retrieved February 13, 2011.
  27. "Shadow of Destiny for PlayStation 2 Reviews". Metacritic. Retrieved February 13, 2011.
  28. "Shadow of Destiny for PSP Reviews". Metacritic. Retrieved February 13, 2011.
  29. Staff (2003). "Blister Awards 2002". The Electric Playground. Archived from the original on July 18, 2003.
  30. GameSpot Staff. "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
  31. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. Archived from the original on June 4, 2012. Retrieved June 9, 2018.
  32. "Time Hollow". Konami. Archived from the original on March 12, 2012. Retrieved February 14, 2016.
  33. Spencer (August 15, 2008). "Junko Kawano talks to us about Time Hollow". Siliconera. Retrieved April 27, 2012.
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