Serious Sam 4

Serious Sam 4 is an upcoming first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, and is set for release in September 2020 for Microsoft Windows and Stadia, as well as PlayStation 4 and Xbox One in 2021.

Serious Sam 4
Developer(s)Croteam
Publisher(s)Devolver Digital
Designer(s)Davor Hunski[1]
Writer(s)
Composer(s)Damjan Mravunac[1]
SeriesSerious Sam
Platform(s)
Release
  • Windows, Stadia
  • 24 September 2020
  • PlayStation 4, Xbox One
  • 2021
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Development

Development of Serious Sam 4 was confirmed in June 2013, when the website Humble Bundle launched a "Humble Weekly Sale" containing several past games from the Serious Sam series to help fund the game.[2][3] While playtesting the game's "jammer" feature—a movable device that could disable objects in a certain radius—the development team devised that this component and further prospective mechanics would better fit a different type of game, which was developed as The Talos Principle and released in 2014.[4][5] In September 2015, The Talos Principle co-writer Jonas Kyratzes and his wife, Verena, were announced as the screenwriters for Serious Sam 4.[6]

Serious Sam 4 was announced under the name Serious Sam 4: Planet Badass in April 2018, during the opening of the Reboot Develop 2018 conference in Croatia, with a teaser trailer.[7] One level was demonstrated behind closed doors at E3 2018 that June.[8][9] At the time, the game was planned to launch in 2019.[9] In May 2020, Serious Sam 4 was re-announced without the Planet Badass subtitle and with a release window of August 2020 for Microsoft Windows and Stadia.[10][11] It was later delayed to 24 September.[12] Due to an exclusivity deal with Stadia, versions for PlayStation 4 and Xbox One were postponed to early 2021.[10][13]

gollark: Advent of Code? Sounds like one of those bad ***EVERYONE CAN CODE YAYZLES WE MUST ALL CODE THE NEW LITERACY*** thingies.
gollark: Impressive.
gollark: Doesn't HashLife do some time compression magic too?
gollark: Doesn't mean they can't at least be run more efficiently.
gollark: I made a really simple WebGL GoL thing one time.

References

  1. Reboot (26 January 2016). Reboot Game Developer Studio Sessions – Croteam. YouTube. Archived from the original on 11 June 2020. Retrieved 11 June 2020.
  2. Savage, Phil (7 June 2013). "Serious Sam 4 to be funded through the seriously good Humble Weekly Sale". PC Gamer. Archived from the original on 18 January 2017. Retrieved 11 June 2020.
  3. Hillier, Brenna (7 June 2013). "Serious Sam 4 inbound, to be funded by Humble Bundle proceeds". VG247. Archived from the original on 27 January 2020. Retrieved 11 June 2020.
  4. Wawro, Alex (2 March 2015). "Reactive game dev: How Serious Sam 4 became The Talos Principle". Gamasutra. Archived from the original on 21 March 2019. Retrieved 11 June 2020.
  5. Tach, Dave (2 March 2015). "The Talos Principle began with Serious Sam 4 thanks to 'reactive game development'". Polygon. Archived from the original on 3 June 2020. Retrieved 11 June 2020.
  6. Chalk, Andy (25 September 2015). "The Talos Principle writer signs up for Serious Sam 4". PC Gamer. Archived from the original on 9 August 2016. Retrieved 11 June 2020.
  7. Purchese, Robert (19 April 2018). "Croteam announces Serious Sam 4: Planet Badass". Eurogamer. Archived from the original on 2 June 2020. Retrieved 11 June 2020.
  8. Gach, Ethan (19 June 2018). "Serious Sam 4 Is Aiming For 100,000 Enemies On Screen At Once But It's Not There Yet". Kotaku. Archived from the original on 24 June 2018. Retrieved 11 June 2020.
  9. Singletary, Charles Jr. (22 June 2018). "Serious Sam 4 Interview: First Encounters of the Badass Kind". Shacknews. Archived from the original on 8 August 2018. Retrieved 11 June 2020.
  10. Fingas, Jon (20 May 2020). "'Serious Sam 4' arrives on PC and Stadia in August". Engadget. Archived from the original on 23 May 2020. Retrieved 26 May 2020.
  11. Chalk, Andy (20 May 2020). "Serious Sam 4 threatens to put 100,000 enemies on your screen at once". PC Gamer. Archived from the original on 26 May 2020. Retrieved 26 May 2020.
  12. O'Connor, James (6 August 2020). "Serious Sam 4 Has Been Delayed Slightly, Locking In A September Date". GameSpot. Archived from the original on 8 August 2020. Retrieved 6 August 2020.
  13. Walker, Ian (20 May 2020). "Stadia Exclusivity Will Keep Serious Sam 4 Off PS4 And Xbox Until 2021". Kotaku. Archived from the original on 27 May 2020. Retrieved 26 May 2020.
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