Schizm III: Nemezis
Schizm III: Nemezis, is an adventure game being developed by Detalion Games (Roland Pantola studio, after Detalion S.C's shutdown), published by PlayWay S.A,[1] powered by Unreal Engine 4, and the sequel to Schizm: Mysterious Journey and Schizm II: Chameleon. Unlike the previous games, the plotline is not authored by acclaimed Australian science fiction writer Terry Dowling. The game is set to release on the Steam platform.[2]
Schizm III: Nemezis | |
---|---|
Developer(s) | Detalion Games |
Publisher(s) | PlayWay S.A |
Designer(s) | Roland Pantola |
Series | Schizm |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Release | TBA |
Genre(s) | Adventure |
Mode(s) | Single player |
Story
In Schizm III: Nemezis, you return to the beautiful planet of Argilus (Schizm: Mysterious Journey storyline) as Amia and Bogard, two tourists seduced by a promotional offer, hoping for enjoyable and relaxing vacations.
gollark: I think there's actually a standard for 900MHz WiFi or something, but it hasn't really taken off.
gollark: If the 2.4GHz bands older (most...) WiFi uses was bigger we would have less of a problem with interference or whatever in busy places.
gollark: Really? Huh. It also doesn't help that the regulation varies between countries.
gollark: Except possibly phones.
gollark: It's annoying that consumer stuff generally gets so little spectrum.
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