Schizm III: Nemezis
Schizm III: Nemezis, is an adventure game being developed by Detalion Games (Roland Pantola studio, after Detalion S.C's shutdown), published by PlayWay S.A,[1] powered by Unreal Engine 4, and the sequel to Schizm: Mysterious Journey and Schizm II: Chameleon. Unlike the previous games, the plotline is not authored by acclaimed Australian science fiction writer Terry Dowling. The game is set to release on the Steam platform.[2]
Schizm III: Nemezis | |
---|---|
Developer(s) | Detalion Games |
Publisher(s) | PlayWay S.A |
Designer(s) | Roland Pantola |
Series | Schizm |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Release | TBA |
Genre(s) | Adventure |
Mode(s) | Single player |
Story
In Schizm III: Nemezis, you return to the beautiful planet of Argilus (Schizm: Mysterious Journey storyline) as Amia and Bogard, two tourists seduced by a promotional offer, hoping for enjoyable and relaxing vacations.
gollark: ```haskellclass Monad monadic where (>>=) :: monadic apples -> (apples -> monadic burritos) -> monadic burritos return :: burritos -> monadic burritos```
gollark: Anyone can invent monads. They are simply burritos.
gollark: It's not the dual of monad. It'd be the same as monads, but backwards, so nobody is scared by it.
gollark: Nobody will notice.
gollark: Don't call them monads, call them sdanom.
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